-
1“…Every 5 intervention participants were asked to play a different smartphone application game daily for 2 months between the two sessions. Scores were calculated at both sessions and used to calculate the evolution ratio between sessions. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
2por Barbosa Filho, Valter Cordeiro, de Campos, Wagner, Bozza, Rodrigo, Lopes, Adair da Silva“…Boys and those who used computer/video games daily were the high-risk subgroups for daily soft drinks consumption. …”
Publicado 2012
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
3por Ali, Amira Mohammed, Al-Amer, Rasmieh, Atout, Maha, Ali, Tazeen Saeed, Mansour, Ayman M. Hamdan, Khatatbeh, Haitham, Alkhamees, Abdulmajeed A., Hendawy, Amin Omar“…Among Sri Lankan students, a unidimensional structure expressed good fit, invariance across different groups (e.g., gender, ethnicity, and income), adequate criterion validity (strong correlation with motives of internet gaming, daily gaming duration, and sleep quality), and good reliability (alpha = 0.81). …”
Publicado 2022
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
4por Zhang, Zili, Wang, Jian, Liu, Fei, Yuan, Liang, Yuan, Jili, Chen, Lianghua, Zhong, Nanshan, Lu, Wenju“…Between the baseline period and the Asian Games, daily hospital admissions from non-accidental diseases decreased from 116 to 93, respectively; respiratory diseases decreased from 20 to 17, respectively; and cardiovascular diseases decreased from 11 to 9 during the Asian Games period, respectively. …”
Publicado 2019
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
5por Grajek, Mateusz, Olszewski, Łukasz, Krupa-Kotara, Karolina, Białek-Dratwa, Agnieszka, Sas-Nowosielski, Krzysztof“…Respondents played urban multimedia games daily (84.7%). About 26.3% of respondents played this type of game 2–3 h a day. …”
Publicado 2022
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
6por Goulart, Jenna, Aitken, Logan, Siddiqui, Saman, Cardenas, Jaqueline, Cuevas, Marisa, Riechman, Steven, Beathard, Karen“…Of our 57 participants, 51% play video games daily and 33% play these games for 4 hours or less per day. 60% of participants are considered professional gamers as they play for an Esports team. …”
Publicado 2022
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
7por Holzmann, Sophie Laura, Schäfer, Hanna, Plecher, David Alexander, Stecher, Lynne, Klinker, Gudrun Johanna, Groh, Georg, Hauner, Hans, Holzapfel, Christina“…Almost two-thirds (293/468, 62.6%) of participants played digital games, while one-fifth (97/456, 21.3%) played digital games daily using smartphones or tablets. Finally, most respondents (343/468, 73.3%), mainly women, expressed interest in obtaining nutritional information during digital gameplay. …”
Publicado 2020
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
8por Choi, William TH, Yu, Dan KS, Wong, Terry, Lantta, Tella, Yang, Min, Välimäki, Maritta“…Those who played video games daily scored higher in the category of story than those who did not play daily (t(86)=2.03, P=.05). …”
Publicado 2020
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto