-
121por Kumar, Deepesh, González, Alejandro, Das, Abhijit, Dutta, Anirban, Fraisse, Philippe, Hayashibe, Mitsuhiro, Lahiri, Uttama“…This platform was augmented with off-the-shelf available sensors such as Nintendo Wii balance board and Kinect to estimate one’s center of mass (CoM). …”
Publicado 2018
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
122por Rodrigues, Gusthavo A. A., Rodrigues, Priscila C., da Silva, Fabiano F., Nakamura, Priscila M., Higino, Wonder P., de Souza, Renato A.“…In sequence, the VO(2), HR, and METs were measured during the Free Run, a Nintendo Wii’s stationary running EXG, according to two distinct protocols. …”
Publicado 2018
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
123“…The product component of an eSports intervention includes the foundation of eSports (e.g., safety, eSports training), suitable games for older adults, and professional equipment (e.g., large-screen devices and motion-controlled Nintendo Switches). The price component comprises affordability and the frequency and duration of each eSport session, and the place component includes accessibility and spaces to play eSports. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
124por Meldrum, Dara, Herdman, Susan, Moloney, Roisin, Murray, Deirdre, Duffy, Douglas, Malone, Kareena, French, Helen, Hone, Stephen, Conroy, Ronan, McConn-Walsh, Rory“…Virtual reality is an emerging tool in rehabilitation and provides opportunities to improve both outcomes and patient satisfaction with treatment. The Nintendo Wii Fit Plus(® )(NWFP) is a low cost virtual reality system that challenges balance and provides visual and auditory feedback. …”
Publicado 2012
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
125“…All exergame participants were encouraged to play the Nintendo Wii Active game for 30-60 minutes per school day in a lunch-time or after-school program. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
126“…The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
127por Lau, Patrick W. C., Liang, Yan, Lau, Erica Y., Choi, Choung-Rak, Kim, Chang-Gyun, Shin, Myung-Soo“…These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii). Results: Exergaming resulted in EE (kcal/min) from 2.05–5.14, VO(2) (mL/kg/min) from 9.98–25.54, and HR (beats per minute) from 98.05–149.66. …”
Publicado 2015
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
128por SANDERS, GABRIEL J., SANTO, ANTONIO S., PEACOCK, COREY A., WILLIAMSON, MEGAN L., VON CARLOWITZ, KYLE-PATRICK, BARKLEY, JACOB E.“…Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. …”
Publicado 2012
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
129por Ames, Tyler D, Wee, Corinne E, Le, Khoi M, Wang, Tiffany L, Bishop, Julie Y, Phieffer, Laura S, Quatman, Carmen E“…PATIENTS AND METHODS: Twenty fragility fracture patients and 21 healthy control subjects were evaluated using clinical assessment tools (Nintendo Wii Balance Board [WBB], a handheld dynamometer, and an application for the Apple iPod Touch, the Level Belt) that measure functional performance during activity of daily living tasks. …”
Publicado 2016
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
130“…The current study investigated the effects of an interactive sports video game (IVG; Nintendo Wii™ Sports Resort) on frontal lobe function of patients with schizophrenia. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
131por Gandolfi, Marialuisa, Geroin, Christian, Dimitrova, Eleonora, Boldrini, Paolo, Waldner, Andreas, Bonadiman, Silvia, Picelli, Alessandro, Regazzo, Sara, Stirbu, Elena, Primon, Daniela, Bosello, Christian, Gravina, Aristide Roberto, Peron, Luca, Trevisan, Monica, Garcia, Alberto Carreño, Menel, Alessia, Bloccari, Laura, Valè, Nicola, Saltuari, Leopold, Tinazzi, Michele, Smania, Nicola“…VR telerehabilitation consisted of graded exergames using the Nintendo Wii Fit system; SIBT included exercises to improve postural stability. …”
Publicado 2017
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
132por Li, Jinhui, Erdt, Mojisola, Chen, Luxi, Cao, Yuanyuan, Lee, Shan-Qi, Theng, Yin-Leng“…RESULTS: A total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. …”
Publicado 2018
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
133por Junior, Vitor Antônio dos Santos, Santos, Matheus de Sales, Ribeiro, Nildo Manoel da Silva, Maldonado, Igor Lima“…The PNF/VR group performed both PNF and VR exercises employing Nintendo Wii electronic games. Motor performance was assessed before and immediately after the treatment using the Fugl-Meyer Assessment scale. …”
Publicado 2019
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
134por Stander, Jessica, du Preez, Jennifer C., Kritzinger, Chantel, Obermeyer, Natasha M., Struwig, Silke, van Wyk, Nikki, Zaayman, Jessica, Burger, Marlette“…OBJECTIVES: To determine the effectiveness of virtual reality therapy (VRT), specifically Nintendo Wii, combined with physiotherapy or occupational therapy (OT) for improving motor proficiency in individuals with Down syndrome, compared to standard physiotherapy, OT or no intervention. …”
Publicado 2021
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
135“…This study was aimed to test the effect of the Nintendo Wii Sports Resort on mobility and health-related quality of life among patients who have suffered a moderate stroke. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
136por Quijoux, Flavien, Nicolaï, Alice, Chairi, Ikram, Bargiotas, Ioannis, Ricard, Damien, Yelnik, Alain, Oudre, Laurent, Bertin‐Hugault, François, Vidal, Pierre‐Paul, Vayatis, Nicolas, Buffat, Stéphane, Audiffren, Julien“…First, the balance of 133 elderly individuals, including 32 fallers, was measured on a relatively inexpensive, portable force platform (Wii Balance Board, Nintendo) with a 25‐s open‐eyes protocol. Second, the recordings of 76 elderly individuals, from an open access database commonly used to test static balance analyses, were used to compute the values of the variables on 60‐s eyes‐open recordings with a research laboratory standard force platform.…”
Publicado 2021
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
137por Truijen, Steven, Abdullahi, Auwal, Bijsterbosch, Danique, van Zoest, Eline, Conijn, Maaike, Wang, Yonglan, Struyf, Nele, Saeys, Wim“…VR and TR consisted of a training device (e.g., Nintendo Wii or Xbox 360) and a monitoring device (e.g., Skype or Microsoft Kinect). …”
Publicado 2022
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
138por Ho, Manh-Toan, Nguyen, Thanh-Huyen T., Nguyen, Minh-Hoang, La, Viet-Phuong, Vuong, Quan-Hoang“…During the COVID-19 lockdown, Nintendo’s Animal Crossing: New Horizon (ACNH) became a household name, with millions of copies sold worldwide. …”
Publicado 2022
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
139por Angioni, Simone, Lincoln-DeCusatis, Nathan, Ibba, Andrea, Reforgiato Recupero, Diego“…The input data consist of MIDI sounds that we have considered from different datasets: sounds from 397 Nintendo Entertainment System video games, classical pieces, and rock songs from different composers and bands. …”
Publicado 2023
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
140por Gatica-Rojas, Valeska, Cartes-Velásquez, Ricardo, Soto-Poblete, Alex, Lizama, Luis Eduardo Cofré“…Eighteen sessions of low-cost virtual reality therapy will be provided through both, FtF and TR modalities using a Nintendo Wii balance board. Each programme will last for 6 weeks and will consist of 3 sessions per week of 25 minutes each. …”
Publicado 2023
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto