-
1por Jalink, Maarten B, Heineman, Erik, Pierie, Jean-Pierre E N, ten Cate Hoedemaker, Henk O“…Objective To identify all reported cases of injury and other problems caused by using a Nintendo video gaming system. Design Review. Data sources and review methods Search of PubMed and Embase in June 2014 for reports on injuries and other problems caused by using a Nintendo gaming system. …”
Publicado 2014
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
2
-
3“…Our objective was to compare the Nintendo Wii and PlayStation2 for enhancing laparoscopy skills. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
4
-
5“…[Purpose] The aim of this study was to investigate the efficiency of Nintendo(®) Wii games in addition to neurodevelopmental treatment in patients with cerebral palsy. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
6“…A measurement of postural steadiness by a portable and affordable Nintendo Wii Fit balance board can be used to quantify a person's alertness. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
7por Giannotti, Domenico, Patrizi, Gregorio, Di Rocco, Giorgio, Vestri, Anna Rita, Semproni, Camilla Proietti, Fiengo, Leslie, Pontone, Stefano, Palazzini, Giorgio, Redler, Adriano“…All participants were tested on a validated laparoscopic simulator and then randomized to group 1 (Controls, no training with the Nintendo® Wii™), and group 2 (training with the Nintendo® Wii™) with 21 subjects in each group, according to a computer-generated list. …”
Publicado 2013
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
8por Rodrigues, Gusthavo Augusto Alves, Felipe, Danilo De Souza, Silva, Elisangela, De Freitas, Wagner Zeferino, Higino, Wonder Passoni, Da Silva, Fabiano Fernandes, De Carvalho, Wellington Roberto Gomes, Aparecido de Souza, Renato“…[Purpose] This investigation evaluated the acute cardiovascular responses that occur while playing virtual games (aerobic and balance) emulated by Nintendo Wii(®). [Subjects] Nineteen healthy male volunteers were recruited. …”
Publicado 2015
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
9“…During the past few years, the Nintendo Wii Balance Board (WBB) has been used in postural control research as an affordable but less reliable replacement for laboratory grade force platforms. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
10por Negus, Jonathan J., Cawthorne, Donald, Clark, Ross, Negus, Oliver, Xu, Joshua, March, Prof Lyn, Parker, DavidEnlace del recurso
Publicado 2018
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
11
-
12“…The current study is a systematic review aiming at examining the effectiveness of the Nintendo Wii Fit (“Wii Fit”) game on improving the balance in people with Parkinson’s disease. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
13“…BACKGROUND: Interactive video games such as the Nintendo Wii Fit are increasingly used as a therapeutic tool in health and aged care settings however, their acceptability to older people is unclear. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
14por Leach, Julia M., Mancini, Martina, Peterka, Robert J., Hayes, Tamara L., Horak, Fay B.“…The Nintendo Wii balance board (WBB) has generated significant interest in its application as a postural control measurement device in both the clinical and (basic, clinical, and rehabilitation) research domains. …”
Publicado 2014
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
15“…[Purpose] The objective of this study was to examine the effects of a training program using the Nintendo Wii Fit Plus on the ankle muscle strengths of subjects with functional ankle instability. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
16“…OBJECTIVES: To evaluate the feasibility of the Nintendo WiiFit™ as an adjunct to usual therapy in individuals with a lower limb amputation. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
17“…Significance: A Nintendo(®) 3DS™ game can reliably test monocular near acuity, stereopsis and color without the need for occlusion patches or goggles. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
18por Arnold, Andrew, Smith, Kyle, Molina, Aaron, Damarjian, Alex, Desatoff, Tarah, Arnold, Robert“…Therefore, dynamic color tests were developed for the Nintendo 3DS. METHODS: Fifteen color deficient patients and 17 age-matched normals performed Rabin color test in addition to PDI Check dynamic color games resembling Farnsworth-Munsell presentation (version 0.2.8) and 3-color iso-luminance gray (version 0.2.13). …”
Publicado 2021
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
19“…The tests were performed with balance assessment software using the Nintendo Wii balance board and a laboratory-grade force platform. …”
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto -
20por Kumar, NS Senthil, Omar, Baharudin, Joseph, Leonard H, Hamdan, Nor, Htwe, Ohnmar, Hamidun, Nursalbiyah“…Limb loading measurements were obtained using a digital weight scale and the Nintendo Wii in static standing with three trials under an eyes-open condition. …”
Publicado 2014
Enlace del recurso
Enlace del recurso
Enlace del recurso
Online Artículo Texto