Mostrando 81 - 97 Resultados de 97 Para Buscar '"Nintendo Research ', tiempo de consulta: 0.22s Limitar resultados
  1. 81
    “…First, the balance of 133 elderly individuals, including 32 fallers, was measured on a relatively inexpensive, portable force platform (Wii Balance Board, Nintendo) with a 25‐s open‐eyes protocol. Second, the recordings of 76 elderly individuals, from an open access database commonly used to test static balance analyses, were used to compute the values of the variables on 60‐s eyes‐open recordings with a research laboratory standard force platform.…”
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    “…The trial adheres to the Declaration of Helsinki and the Chilean laws of rights and duties of the patient and research in humans. Ethical approval was obtained from the Ethics Committee of the University of Talca. …”
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  6. 86
    “…Although we were able to establish that exergaming is feasible in people with PD, more research is needed to establish its safety and clinical effectiveness, particularly in the home. …”
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  7. 87
    “…The use of virtual reality through exergames or active video game, i.e. a new form of interactive gaming, as a complementary tool in rehabilitation has been a frequent focus in research and clinical practice in the last few years. …”
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  8. 88
    “…RESULTS: Among 120 nonduplicate articles reviewed, 5 (4.2%) were eligible for inclusion, of which 3 (2.5%) were reported by the same research group. The AVG consoles used were Xbox Kinect and Nintendo Wii, and sports-related programs were adopted for the intervention. …”
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  9. 89
    por Erlacher, Daniel, Stumbrys, Tadas
    Publicado 2020
    “…However, laboratory research in this area is limited because frequent lucid dreamers are rare. …”
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  13. 93
    “…Overall, future research is crucially needed to further consolidate that sensor-derived motion data may lead to the development of robust and transformative digital measurements intended to predict, diagnose, and quantify neurological disease state and its longitudinal change.…”
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  14. 94
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    Libro
  15. 95
    “…Interventions predominantly used games released for the Nintendo Wii (8 studies) and Microsoft Xbox Kinect (3 studies). …”
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  16. 96
    “…A descriptive analysis of research results was conducted to discern relationships between VR interventions and outcomes. …”
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