Mostrando 41 - 60 Resultados de 155 Para Buscar '"Nintendo Wii"', tiempo de consulta: 1.98s Limitar resultados
  1. 41
    “…Background: Nintendo(®) Wii-based therapy (NWT) is a non-immersive virtual reality therapy used to recover upper extremity (UE) motor function in children with cerebral palsy (CP). …”
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    “…Data provided with this article are relative to kinetic measures from standing posture trials in eye open and eye closed conditions of 15 healthy subjects, acquired from a dynamometric force plate and a Nintendo Wii Balance Board (NBB). Data have been originally collected for a research project aimed at evaluating the reliability of low-cost devices in clinical scenarios. …”
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  5. 45
    “…INTRODUCTION: Many stroke patients experience loss of arm function requiring rehabilitation, which is expensive, repetitive, and does not always translate into “real life.” Nintendo Wii Sports™ (Wii™) may offer task-specific training that is repetitive and motivating. …”
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    “…We have found, however, that the yoga pose “tree,” as integrated into the Nintendo(®) Wii Fit Balance Board with its own scoring system, also correlates with the gold-standard Sensory Organization Test. …”
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    “…OBJECTIVE: To provide RT reference data and to characterize the age-related changes in RT measured by the Nintendo Wii Balance Board. METHOD: Healthy participants were recruited at various locations and their RT in hands and feet were tested by six assessors using the Nintendo Wii Balance Board. …”
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  12. 52
    “…OBJECTIVES: While the health and well-being benefits of physical activity are recognised, people with multiple sclerosis (MS) often face greater barriers than the general population. The Nintendo Wii potentially offers a fun, convenient way of overcoming some of these. …”
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  13. 53
    “…A mobile and user-friendly device would facilitate a wider use of these measures in the clinical setting. The Nintendo Wii Balance Board (WBB) is a novel and pragmatic tool that has been validated for measuring muscle strength and other clinically relevant physiological variables. …”
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    por AlSaif, Amer A., Alsenany, Samira
    Publicado 2015
    “…We investigated the effect of training with Nintendo Wii Fit games on motor performance in children with spastic cerebral palsy. …”
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    “…METHODS: Twenty elderly women were divided into two groups: group I: trained with the use of the Nintendo Wii; group II: trained using the Nintendo Wii and the addition of sensory information (subpatellar bandage). …”
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    “…The purpose of this investigation was to determine the association between RPE scores and heart rate while playing the Nintendo Wii. Healthy adults (N = 13, 53.5 ± 5.4 years old) participated in two exercise sessions using the Nintendo Wii Fit Plus. …”
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