Mostrando 61 - 80 Resultados de 155 Para Buscar '"Nintendo Wii"', tiempo de consulta: 0.19s Limitar resultados
  1. 61
    “…PURPOSE: To compare the efficacy between virtual reality intervention (using Nintendo Wii) along with conventional occupational therapy and conventional occupational therapy alone in improving upper limb function in patients with spinal cord injury (SCI). …”
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  2. 62
    “…The purpose of this study was to examine the effects of virtual reality exercise (VRE) using Nintendo Wii-Fit on physical fitness of Korean adults with schizophrenia living in a mental health facility located in South Korea. …”
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  3. 63
    “…[Purpose] Cerebral palsy is a sensorimotor disorder that affects the control of posture and movement. The Nintendo(®) Wii Fit offers an inexpensive, enjoyable, suitable alternative to more complex systems for children with cerebral palsy. …”
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  4. 64
    “…[Purpose] The potential health benefits of the Nintendo Wii balance board exercise have been widely investigated. …”
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  5. 65
    “…OBJECTIVE: To evaluate the level of activity that Nintendo Wii(TM) can elicit in intensive care unit patients and its associated safety and patient satisfaction. …”
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  6. 66
  7. 67
    “…EXPECTED RESULTS: Results of the study will provide an answer to the question if the virtual reality application the Nintendo Wii is a feasible and useable device to increase the daily activity of HF patients in the home situation. …”
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  8. 68
    “…The aim of this study was thus to test the efficiency of a VR system on the enhancement of the APA period, compared to the use of a Nintendo Wii system. Methods: Frail older adults (n = 37) were included in this study who were randomized and divided into a VR exercises group (VR group) or a control group using the Nintendo Wii system (CTRL group). …”
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  9. 69
    “…INTRODUCTION: Approximately 30% of stroke survivors experience an upper limb impairment, which impacts on participation and quality of life. Gaming devices (Nintendo Wii) are being incorporated into rehabilitation to improve function. …”
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  10. 70
    “…Purpose: Our aim was to describe experiences of using Nintendo Wii Fit™ for balance exercise, from the perspectives of patients with multiple sclerosis (MS) and their physiotherapists (PT). …”
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  11. 71
    “…VO2 was assessed in 25 participants during four, 20-minute conditions; resting, PlayStation 2 Madden NFL Football 2011, Nintendo Wii-Sports Boxing and Nintendo Wii Madden NFL Football 2011. …”
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  12. 72
    “…Nintendo Wii, Sony Playstation Move, and Microsoft XBOX Kinect are home video gaming systems that involve player movement to control on-screen game play. …”
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  13. 73
    “…In this paper, we assess the effectiveness of a Nintendo Wii Fit(®) Plus Balance Board (WFBB) used as an IoT medical device adopted in a rehabilitation training program aimed at improving the physical abilities of MS patients (pwMS). …”
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  14. 74
    “…This work comprises a systematic review of the literature to determine the effects of intervention programs utilizing the Nintendo Wii console on balance control and functional performance in independently functioning older adults. …”
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  15. 75
    “…METHODS: First, we developed a useful method to evaluate balance capability as well as vestibular function using Nintendo Wii balance board as a stabilometer and foam rubber on it. …”
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  16. 76
    “…This paper presents a novel balance training platform which combines a CDP device made from low-cost interfaces, such as the Nintendo Wii Balance Board and the Microsoft Kinect. …”
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  17. 77
    “…The purpose of this study was to determine if two popular exergames, Wii Fit™ and EA Sports Active™, both games for the Nintendo Wii™ console, help children achieve intensity consistent with recommended physical activity guidelines. …”
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  18. 78
    por Watanabe, Ryo, Kajimoto, Hiroyuki
    Publicado 2016
    “…Participants stood on a thermal stimulator on Nintendo Wii Balance Board, and they remained standing during 30-s dynamic temperature stimulus. …”
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  19. 79
    “…The stability index prediction algorithm derived a center of pressure variable for 103 elderly people by Nintendo Wii Balance Board to predict the stability index of the balance system (Biodex SD), and the accuracy of this approach was confirmed. …”
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  20. 80
    por Dickinson, Kathleen, Place, Maurice
    Publicado 2014
    “…In a randomised controlled trial, 50 children with autism (of which 33 were under the age of 11 years and 39 were boys) were allocated to an intervention group which encouraged them to use the Nintendo Wii and the software package “Mario and Sonics at the Olympics” in addition to their routine physical education classes. 50 children with autism (34 under the age of 11 years and 40 being boys) acted as controls. …”
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