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101“…All exergame participants were encouraged to play the Nintendo Wii Active game for 30-60 minutes per school day in a lunch-time or after-school program. …”
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102“…The Nintendo Wii Fit was released just over five years ago as a means of improving basic fitness and overall well-being. …”
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103por Lau, Patrick W. C., Liang, Yan, Lau, Erica Y., Choi, Choung-Rak, Kim, Chang-Gyun, Shin, Myung-Soo“…These games were either performed on a Chinese game console, I-Dong, or another well-developed Western game console (Sony PlayStation 3 or Nintendo Wii). Results: Exergaming resulted in EE (kcal/min) from 2.05–5.14, VO(2) (mL/kg/min) from 9.98–25.54, and HR (beats per minute) from 98.05–149.66. …”
Publicado 2015
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104por SANDERS, GABRIEL J., SANTO, ANTONIO S., PEACOCK, COREY A., WILLIAMSON, MEGAN L., VON CARLOWITZ, KYLE-PATRICK, BARKLEY, JACOB E.“…Evidence suggests that individuals playing certain video games on the Nintendo Wii® (Wii) exhibit increased energy expenditure versus traditional video games, although little research examines non-Wii Sports/Fit games. …”
Publicado 2012
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105por Ames, Tyler D, Wee, Corinne E, Le, Khoi M, Wang, Tiffany L, Bishop, Julie Y, Phieffer, Laura S, Quatman, Carmen E“…PATIENTS AND METHODS: Twenty fragility fracture patients and 21 healthy control subjects were evaluated using clinical assessment tools (Nintendo Wii Balance Board [WBB], a handheld dynamometer, and an application for the Apple iPod Touch, the Level Belt) that measure functional performance during activity of daily living tasks. …”
Publicado 2016
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106“…The current study investigated the effects of an interactive sports video game (IVG; Nintendo Wii™ Sports Resort) on frontal lobe function of patients with schizophrenia. …”
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107por Gandolfi, Marialuisa, Geroin, Christian, Dimitrova, Eleonora, Boldrini, Paolo, Waldner, Andreas, Bonadiman, Silvia, Picelli, Alessandro, Regazzo, Sara, Stirbu, Elena, Primon, Daniela, Bosello, Christian, Gravina, Aristide Roberto, Peron, Luca, Trevisan, Monica, Garcia, Alberto Carreño, Menel, Alessia, Bloccari, Laura, Valè, Nicola, Saltuari, Leopold, Tinazzi, Michele, Smania, Nicola“…VR telerehabilitation consisted of graded exergames using the Nintendo Wii Fit system; SIBT included exercises to improve postural stability. …”
Publicado 2017
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108por Li, Jinhui, Erdt, Mojisola, Chen, Luxi, Cao, Yuanyuan, Lee, Shan-Qi, Theng, Yin-Leng“…RESULTS: A total of 10 studies were included in the review, with 8 studies having used the Nintendo Wii platform. Most of the studies recruited healthy older adults from local communities or senior activity centers. …”
Publicado 2018
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109por Junior, Vitor Antônio dos Santos, Santos, Matheus de Sales, Ribeiro, Nildo Manoel da Silva, Maldonado, Igor Lima“…The PNF/VR group performed both PNF and VR exercises employing Nintendo Wii electronic games. Motor performance was assessed before and immediately after the treatment using the Fugl-Meyer Assessment scale. …”
Publicado 2019
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110por Hamari, Lotta, Järvelä, Liisa S., Lähteenmäki, Päivi M., Arola, Mikko, Axelin, Anna, Vahlberg, Tero, Salanterä, Sanna“…The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. …”
Publicado 2019
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111por Stander, Jessica, du Preez, Jennifer C., Kritzinger, Chantel, Obermeyer, Natasha M., Struwig, Silke, van Wyk, Nikki, Zaayman, Jessica, Burger, Marlette“…OBJECTIVES: To determine the effectiveness of virtual reality therapy (VRT), specifically Nintendo Wii, combined with physiotherapy or occupational therapy (OT) for improving motor proficiency in individuals with Down syndrome, compared to standard physiotherapy, OT or no intervention. …”
Publicado 2021
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112“…This study was aimed to test the effect of the Nintendo Wii Sports Resort on mobility and health-related quality of life among patients who have suffered a moderate stroke. …”
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113por Truijen, Steven, Abdullahi, Auwal, Bijsterbosch, Danique, van Zoest, Eline, Conijn, Maaike, Wang, Yonglan, Struyf, Nele, Saeys, Wim“…VR and TR consisted of a training device (e.g., Nintendo Wii or Xbox 360) and a monitoring device (e.g., Skype or Microsoft Kinect). …”
Publicado 2022
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114por Gatica-Rojas, Valeska, Cartes-Velásquez, Ricardo, Soto-Poblete, Alex, Lizama, Luis Eduardo Cofré“…Eighteen sessions of low-cost virtual reality therapy will be provided through both, FtF and TR modalities using a Nintendo Wii balance board. Each programme will last for 6 weeks and will consist of 3 sessions per week of 25 minutes each. …”
Publicado 2023
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115“…Eighteen Wii therapy sessions (25–30 min) will be provided through both FtF (control group, n = 8) and TR (exposure group, n = 8), both with a Nintendo Wii balance board. Data will be collected at baseline (week 0), during the Wii therapy sessions (weeks 2, 4, and 6), and during the follow-up (weeks 8 and 10). …”
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116“…Six studies used commercial games with the Nintendo Wii fit platform. The scientific quality of reporting was generally good, however the overall methodological design of studies was weak, with only one randomised controlled trial being reported. …”
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117por Molina, Karina Iglesia, Ricci, Natalia Aquaroni, de Moraes, Suzana Albuquerque, Perracini, Monica Rodrigues“…The most common apparatus for exergames intervention was the Nintendo Wii gaming console (8 studies), followed by computers games, Dance video game with pad (two studies each) and only one study with the Balance Rehabilitation Unit. …”
Publicado 2014
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118por Lu, Amy Shirong, Baranowski, Tom, Hong, S Lee, Buday, Richard, Thompson, Debbe, Beltran, Alicia, Dadabhoy, Hafza Razak, Chen, Tzu-An“…OBJECTIVE: The objective of this study was to test the hypothesis that a narrative would motivate increased AVG play, though a feasibility study that investigated the motivational effect of adding a previously developed narrative cutscene to an originally nonnarrative AVG, Nintendo Wii Sports Resort: Swordplay Showdown. METHODS: A total of 40 overweight and obese 8- to 11-year-olds equally divided by sex played the AVG. …”
Publicado 2016
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119por Lee, James, Webb, Graham, Shortland, Adam P., Edwards, Rebecca, Wilce, Charlotte, Jones, Gareth D.“…Centre of pressure (COP) excursions using force plates have been used to measure GI performance. The Nintendo Wii Balance Board (WBB) offers an alternative to a standard force plate for the measurement of CoP excursion. …”
Publicado 2018
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120por Kunitake, Andre Issao, Corrêa, João Carlos Ferrari, Nascimento, Klaine Silva, de Oliveira, Bianca Barioni Cardoso, Muniz, Natalia Maciel, Silva, Soraia Micaela, Corrêa, Fernanda Ishida“…The training will be carried out twice a week for four weeks, totaling eight sessions, and will be performed with the Nintendo Wii videogame console, using games that stimulate the postural balance associated with tDCS, with anode applied over the left dorsolateral prefrontal cortex and cathode on the contralateral supraorbital region at 2 mA for 20 minutes. …”
Publicado 2021
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