Mostrando 81 - 100 Resultados de 109 Para Buscar '"Xbox"', tiempo de consulta: 0.24s Limitar resultados
  1. 81
    “…This study aims to conduct a 6-month somatosensory game program, inviting older adults to play Microsoft Xbox Kinect games and study whether games can bring benefits to them. …”
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  2. 82
    “…Skilled participants cooperatively played three consecutive FIFA-17 (Xbox) games in a dyad against the computer, or competed against the computer in a solo condition and a dyad condition. …”
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  3. 83
    “…Employing a single-blind, randomized clinical trial design, 33 individuals with schizophrenia were randomized to receive 12 weeks of Treatment-As-Usual (TAU; n = 17) or TAU + AE (n = 16) utilizing active-play video games (Xbox 360 Kinect) and traditional AE equipment. Participants completed an evaluation of aerobic fitness (VO(2)max) as well as self-, informant-, and clinician-reported SF measures at baseline and after 12 weeks. …”
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  4. 84
    “…They were asked to play two exergames for 10 min each on the Xbox One with Kinect console: Just Dance and Kinect Sports Rivals. …”
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  5. 85
  6. 86
    “…Participants played an active videogame (using the Kinect for Xbox 360 game system; Microsoft, Redmond, WA) for 50-minute group sessions 3 times a week for 10 weeks. …”
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  7. 87
    “…BACKGROUND: Active gaming technologies, including the Nintendo Wii and Xbox Kinect, have become increasingly popular for use in stroke rehabilitation. …”
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  8. 88
    “…The VR group received VR training using Kinect Xbox 360 systems and magnetic therapy. Besides magnetic therapy, the participants in the MCE group performed real-time ultrasound-guided abdominal drawing-in maneuver (ADIM) and four-point kneeling exercise. …”
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  9. 89
    “…AVG group underwent AVGs using Xbox-Kinect-360 device for 40 min/day, 3 days/week for 8 weeks plus airway clearance techniques (ACT), and the control group was applied ACT only. …”
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  10. 90
    “…Introduction: Microsoft Kinect V2(®) (Kinect) is a peripheral device of Xbox(®) and acquires information such as depth, posture, and skeleton definition. …”
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  11. 91
    “…Adolescents were randomly assigned to a 12-week group exergaming intervention (thirty-six 60 min sessions of group-based dance exergaming in a research laboratory using Kinect for Xbox 360 (Microsoft Corporation, Redmond, WA, USA)) or to a no-treatment control group. …”
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  12. 92
    “…METHODS: Employing a single-blind RCT design, 33 individuals with schizophrenia were randomized to receive “treatment as usual” (n=17; TAU) or attend a 12-week, 3 times-per-week, 60-minutes AE program (n=16) utilizing active-play video-games (Xbox-360 Kinect) and traditional AE equipment. RESULTS: At baseline, cognitive functioning was associated with serum BDNF (r=.51, p=.01), along with TNF-alpha (r=-.38, p=.03), IL-12 (r=-.36, p=.04) and IL-6 (r=-.33, p=.06). …”
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  13. 93
    “…However, research concerning balance training with the use of Kinect for Xbox has remained scarce. While previous studies have shown the positive effects of exergames on improving balance and preventing falling among the older adults, there has been a paucity of empirical evidence supporting the superiority of Kinect exercise to conventional exercise over balance training among the older adults. …”
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  14. 94
    “…The intervention group performed a 5-month AVG training using the Xbox 360(®) with the Kinect, the Nintendo Wii(®), dance mats, and the BKOOL(®) interactive cycling simulator, combined with multicomponent exercise, performing three sessions per week. …”
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  15. 95
    “…The Sony PlayStation 3 and Microsoft Xbox360 were the two camera-based consoles, and the Nintendo Wii was the handheld motion controller console. …”
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  16. 96
    por Hämmerle, Martin, Höfle, Bernhard
    Publicado 2016
    “…We assess continuous raster crop height models (CHMs) and individual plant heights derived from data collected with the low-cost 3D camera Microsoft(®) Kinect(®) for Xbox One™ based on a comprehensive comparison to terrestrial laser scanning (TLS) reference data. …”
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  17. 97
    “…The traditional pulmonary rehabilitation program consisted of fitness exercises, resistance respiratory muscle and relaxation training. Xbox 360(®) and Kinect(®) Adventures software were used for the VR training of lower and upper body strength, endurance, trunk control and dynamic balance. …”
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  18. 98
    “…They were instructed to play an AVG (on Xbox Kinect) for as long as they wanted. We used accelerometers to estimate the time spent (in minutes) in MVPA. …”
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  19. 99
    “…METHODS: In this quasi-experimental pre- and posttest design, we will recruit 24 people with dementia or mild cognitive impairment from 4 adult day programs and invite them to play Xbox Kinect bowling in a group setting, twice weekly for 10 weeks. …”
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  20. 100
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