Mostrando 101 - 120 Resultados de 1,104 Para Buscar '"avatar"', tiempo de consulta: 0.41s Limitar resultados
  1. 101
    “…METHODS: We defined a human avatar (HA), point light avatar (PLA), and out-of-body point light avatar (OBPLA) and compared them in three user studies. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  2. 102
    “…However, the study of high-fidelity virtual patients such as interactive clinical avatars within pharmacy is limited. OBJECTIVE: The aim of this paper is to describe the design and review of three interactive clinical avatar simulations as part of pharmacist preregistration training. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  3. 103
    “…As a tactile avatar, the machine categorizes newly experienced materials based on the tactile knowledge obtained from training data. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  4. 104
    “…These trials were randomly presented in two different conditions: with and without virtual avatar. RESULTS: The results indicated that the participants improved their attention and memory abilities when they performed the tasks with the avatar. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  5. 105
    “…Past research has discussed how the embodiment of an outgroup avatar in virtual reality (VR) can reduce intergroup bias. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  6. 106
    “…BACKGROUND AND AIMS: Previous studies have reported that stronger avatar identification and negative self-concept are associated with gaming disorder (GD). …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  7. 107
    “…PURPOSE: This research presents findings from a qualitative exploration of the reactions of adolescents (12–14 years old) to navigating an exergame with an avatar created from multiple scans of the player (referred to as a self-representational avatar). …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  8. 108
    por Alblehai, Fahad
    Publicado 2022
    “…The homophily effect of avatar-identity on individuals’ perceptions of an environment can be a key for understanding their learning behaviours. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  9. 109
  10. 110
  11. 111
    “…They were asked to talk to a virtual avatar and human interviewers on both neutral and negative conversation topics and to score PANAS; meanwhile, facial expressions were recorded by a web camera. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  12. 112
  13. 113
    “…Participants were instructed to view videos of avatars where the presence of eyebrow movements (eyebrow frown or raise vs. no eyebrow movement) was manipulated, and to indicate whether the utterance in the video was a question or statement. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  14. 114
    “…There is an astounding silence in the peer-reviewed literature regarding what rights a person ought to expect to retain when being represented by an avatar rather than a biological body. Before one can have meaningful ethical discussions about informed consent in virtual worlds, avatar bodily integrity, and so on, the status of avatars vis-à-vis the self must first be decided. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Texto
  15. 115
  16. 116
    por Pouke, Matti, Häkkilä, Jonna
    Publicado 2013
    “…In this paper, we explore the possibilities of an avatar-based 3D visualization system, which exploits wearable sensors and human activity simulations. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  17. 117
    “…We demonstrate that both the decoded activities of pre-motor populations and their adaptive responses can be used, after brief training, to effectively direct an avatar’s limb to distinct targets variably displayed on a screen. …”
    Enlace del recurso
    Enlace del recurso
    Enlace del recurso
    Online Artículo Texto
  18. 118
  19. 119
  20. 120
Herramientas de búsqueda: RSS