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521“…BACKGROUND: Little is known about the life history of oarfish of the genus Regalecus, although it is a famous deep-sea fish and an apparent origin of sea serpent legends. We successfully performed artificial insemination using a recently dead pair of sexually mature individuals. …”
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522“…This study focuses on the relationship between personality traits, derived from the Big Five model, and performance in the competitive electronic sports (eSports) video game League of Legends (LoL). Data were gathered from 206 LoL players of various in-game success levels, as measured by their position within the competitive hierarchy (division) of the video game. …”
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523“…To experimentally explore this phenomenon, the effects of character customization with cosmetic microtransactions on objective and self-estimated player performance, subjective identification with the avatar, fun and the players’ perceived competence were examined in the game League of Legends. This study introduces a new laboratory-based, experimental task to objectively measure within-game player performance. …”
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524por Pearson, Paul N., Botticelli, Michela, Ericsson, Jesper, Olender, Jacek, Spruženiece, Liene“…They are very unlike regular Roman coins in style and manufacture, with various enigmatic features including bungled legends and historically mixed motifs, and have long been dismissed as poorly made forgeries. …”
Publicado 2022
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525por Defrance, Fabien“…La majeure partie des graphiques comporte des légendes et des indications en anglais, à la demande du Dr. …”
Publicado 2011
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526“…The night sky of southern societies is as rich in culture as it is in stars. Stories, myths and legends based on constellations, heavenly bodies and other night sky phenomena have played a fundamental role in shaping the culture of pre-modern civilizations throughout the world. …”
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527por Sapienza, Anna, Zeng, Yilei, Bessi, Alessandro, Lerman, Kristina, Ferrara, Emilio“…Our work examines data from a popular MOBA game, League of Legends, to understand the evolution of individual performance within ad hoc teams. …”
Publicado 2018
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528por Pilar, Puertas-Molero, Rafael, Marfil-Carmona, Félix, Zurita-Ortega, Gabriel, González-Valero“…The mass media tends to follow a specific pattern when representing sport, this includes broadcasting of sport competitions and presentation of elite athletes as contemporary legends. A broad range of teaching and research opportunities are available in the field of media education. …”
Publicado 2019
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529por Mendoza, Guillermo, Clemente-Suárez, Vicente Javier, Alvero-Cruz, José Ramón, Rivilla, Iván, García-Romero, Jerónimo, Fernández-Navas, Manuel, de Albornoz-Gil, Margarita Carrillo, Jiménez, Manuel“…We analyzed, in 25 expert esports players and 20 control participants, modifications in their somatic anxiety, cognitive anxiety, self-confidence, PMI, and cortisol in a League of Legends competition. We found how expert esports players presented higher cortisol concentrations (Z = 155.5; p = 0.03; Cohen’s d = −0.66), cognitive anxiety (Z = 99.5; p = 0.001), and PMI (Z = 50.5; p < 0.001) before the competition than non-experts participants. …”
Publicado 2021
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530por Cui, Ruifang, Jiang, Jinliang, Zeng, Lu, Jiang, Lijun, Xia, Zeling, Dong, Li, Gong, Diankun, Yan, Guojian, Ma, Weiyi, Yao, Dezhong“…Two AVG games – League of Legends (LOL) and Player Unknown’s Battle Grounds (PUBG) that represent two major AVG subgenres – were examined. …”
Publicado 2021
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533“…We conduct an empirical study using data from 4035 League of Legends games played by 102 multicultural teams from 2017 to 2020. …”
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534“…The new features of “heatmap3” include highly customizable legends and side annotation, a wider range of color selections, new labeling features which allow users to define multiple layers of phenotype variables, and automatically conducted association tests based on the phenotypes provided. …”
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535“…The partly differing legends were harmonized and plant names updated. Furthermore, a digital elevation model and generalized additive models were used to calculate response curves of the land cover classes and to explore vegetation-topography relationships quantitatively. …”
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536“…On the one hand, the results reveal game-specific competence and training structures in the five esports selected for the study (Starcraft II, League of Legends, Rocket League, FIFA, and Counter Strike). …”
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537por Geraci, Joseph C., Mobbs, Meaghan, Edwards, Emily R., Doerries, Bryan, Armstrong, Nicholas, Porcarelli, Robert, Duffy, Elana, Loos, Colonel Michael, Kilby, Daniel, Juanamarga, Josephine, Cantor, Gilly, Sutton, Loree, Sokol, Yosef, Goodman, Marianne“…This article draws upon the legends of warriors from ancient Greece and other traditions to illuminate the journey of Modern Warriors (MWs) who have served in the United States military over the last century. …”
Publicado 2020
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538“…By engaging in an integration of qualitative research methodologies and phenomenology, we investigate the actual first-person experiences of interaction in the virtual worlds of the popular team-based esports practices Counter Strike: Global Offensive and League of Legends. Our analysis discloses how the practitioners’ interactions essentially depend on intercorporeality – understood as a form of reciprocity of bodily intentionality between the players. …”
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539“…The subjects played the League of Legends game for 30–40 min. The experimenter measured ECG during the game at various window sizes and specific events. …”
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540por Dubois, Jean-Claude“…Epidemic diseases, known and studied in China since antiquity, are one of the main chapters of the School of Exogenous Febrile Diseases ([Image: see text]). Along with the legends about epidemic demons, China has developed over the centuries a medical approach based on the teachings of Huang Di Nei Jing ([Image: see text] Internal Classic), Nan Jing ([Image: see text] Classic of Difficulties), and Shang Han Lun ([Image: see text] Treatise of Harmful Cold). …”
Publicado 2020
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