Mostrando 241 - 260 Resultados de 399 Para Buscar 'Game Freak~', tiempo de consulta: 1.78s Limitar resultados
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    “…The technical setup included two inertial measurement units linked wirelessly to a video game system with audio output. The units were configured to provide auditory external biofeedback, based on the peak acceleration of the bag (i.e., biofeedback with an external attentional focus). …”
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  3. 243
    por Kang, Sŏk-kyŏng, 1951-
    Publicado 1989
    Tabla de Contenidos: “…Days and dreams ;…”
    Libro
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  6. 246
    “…ABSTRACT: The aim of the study was to determine the levels of selected toxic and non-toxic elements in the liver of free-living wild boars from agricultural areas and to assess health risks associated with liver consumption. …”
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  7. 247
    “…METHODS: We measured active-smoker and total-patron counts during Friday or Saturday night visits (two per casino) to smoking and nonsmoking gaming areas inside 11 southern California casinos. …”
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  10. 250
    “…Objective  This study compared different obturation techniques, analyzing percentage of areas filled with gutta-percha, sealer, and voids (PGFA, PSFA, and PVFA, respectively) in oval-shaped root canals. …”
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  11. 251
    “…Wolves preyed mainly on wild prey, with dogs consisting of 5.1% of the winter diet. Low altitude areas, with low to medium livestock availability favoring wolf prey and game species, were the riskiest. …”
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  12. 252
  13. 253
    por Fan, Shishuai, Yang, Yifan
    Publicado 2022
    “…The findings are as follows: (1) Internet use effectively improves the mental health status of middle-aged and elderly people in rural China; (2) compared to the middle-aged group, Internet use has a more obvious effect on the mental health of the elderly; (3) further analysis showed that reading news, watching videos, and playing games online could significantly improve the mental health status of middle-aged and elderly people in rural China, while chatting online and other Internet activities cannot significantly improve mental health status; and (4) playing games, watching videos, and reading news have different effects on the mental health of middle-aged and elderly people in rural China. …”
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  14. 254
    “…Based on these guidelines, all pregnant individuals in the United Kingdom with type 1 diabetes will receive government-funded real-time CGM for a 12-month duration. These guidelines are a game-changer and will continue to facilitate more widespread access to CGM use in the United Kingdom and beyond. …”
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  16. 256
    Publicado 1959
    Tabla de Contenidos: “…v. 6 Games and toys, greece --…”
    Libro
  17. 257
    Tabla de Contenidos:
    Partituras Libro
  18. 258
    Publicado 2010
    Tabla de Contenidos: “…Institutional collective action in an ecology of games /…”
    Libro
  19. 259
    “…During the experimental session, participants were asked to play a video game in five blocks of 5 min each, with a 3-min break between each time block. …”
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  20. 260
    “…Players from a Badminton England accredited Performance Centre (n = 10, age: 14.0 ± 1.2 y, height: 1.69 ± 0.06 m, body mass: 59.1 ± 5.0 kg) completed a 20-m shuttle run test ([Formula: see text] O(2max): 64 ± 7 mL·kg(−1)·min(−1)) and a simulated ability-matched competitive singles badminton game consisting of two 12-min games with a 2-min break wearing the COSMED K5 metabolic system with notational analysis. …”
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