Mostrando 261 - 280 Resultados de 399 Para Buscar 'Game Freak~', tiempo de consulta: 1.23s Limitar resultados
  1. 261
    “…The performance of football players within game context can be analyzed based on their ability to break or (re)balance the attacker-defender dyad. …”
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  2. 262
    “…It also contributes to the design of precise practice tasks of the coach that improve the game.…”
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  3. 263
    “…While receiving players had better chances to break opponents’ service game in Roland Garros. Distance covered became similar in all Grand Slams. …”
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  4. 264
    por Conte, Daniele, Lukonaitiene, Inga
    Publicado 2018
    “…This study aimed to examine the scoring strategies differentiating between winning and losing teams during FIBA EuroBasket Women 2017 in relation to different game scores. Data were gathered for all games of FIBA EuroBasket Women 2017 from the official website. …”
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  5. 265
    “…The results showed that the seeded players outperformed the non-seeded players in serve and return, break point, net point, and efficiency-related indicators, while the following indicators contributed most to the separation of two player categories: serve and return of serve points won (%), ace (%), peak serve speed, net points won (%), break point per return game, break point saved, winner and unforced error ratio, and dominance ratio. …”
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  6. 266
    por Iwasa, Yoh, Yamaguchi, Sachi
    Publicado 2023
    “…(i) Sex change in coral fishes is often accompanied by a long break in reproductive activity. The delay can be shortened by retaining the inactive gonad for the opposite sex. …”
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  7. 267
    por Chia, Alvin
    Publicado 2017
    “…How much do you know about hackathons, besides the fact that they are highly intense sessions where teams of "hackers" compete to create a game-changing business solution? Whether a potential organiser, a future participant, or just wondering what else you need to break out of the conventional, this book is for you. …”
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  8. 268
    “…Here we apply recent advances in deep learning to structure networks of human participants playing a group cooperation game. We leverage deep reinforcement learning and simulation methods to train a ‘social planner’ capable of making recommendations to create or break connections between group members. …”
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  9. 269
    “…This simple and effective approach could be implemented at the end of the warm-up and before the end of game breaks to improve player preparedness to compete.…”
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  10. 270
    “…Participants watched a movie or played a computer game on the tablet computer. Visual fatigue and discomfort were assessed using an asthenopia questionnaire, tear film break-up time, and total ocular wavefront aberration before and after viewing smart mobile devices. …”
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  11. 271
    “…Attending last year of university, personal characteristics, use of smart phone for longer period, playing game, not taking break, other electronic device use, increased number of social media use were associated with neck pain among smartphone users.…”
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  12. 272
    por Li, Yuyu, Huang, Bo, Tao, Fengming
    Publicado 2016
    “…In this paper, we assume that a professional pollutant treatment enterprise treats all of the pollutants emitted by multiple small and medium-sized enterprises (SMEs). …”
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  13. 273
    por Ren, Bingjian, Gupta, Nishith
    Publicado 2017
    “…However, application of such a versatile game-changing technology in molecular parasitology remains fairly underexplored. …”
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  14. 274
    por Du, Yihang, Chen, Chun, Ma, Pengfei, Xue, Lei
    Publicado 2019
    “…To further enhance performance, experience replay is applied to the update of conjecture belief to break the correlations and reduce the variance of updates. …”
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  15. 275
    por Avasthi, Prachee
    Publicado 2020
    “…Surprisingly, when we break the mold, we are often rewarded for it. This cycle of learning to survive using conventional wisdom but being rewarded for a unique path outside of it seems to be an unspoken key to success. …”
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  16. 276
    “…In the cognitive task group, participants worked on a bimodal 2-back task with a game-like character (the Gatekeeper task) for about 1.5 hours, followed by a 12-minute break, and a post-break block of performance (about 18 min). …”
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  17. 277
    por Wu, Yilun, Tur, Anna, Wang, Hongbo
    Publicado 2023
    “…In the second case, we assumed that players’ equipment is heterogeneous, and the i-th player’s equipment failure time, [Formula: see text] , is described according to the shifted exponential distribution. The game continues until a player’s equipment breaks down. …”
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  18. 278
    “…We study the coevolution of quantum and classical strategies on weighted and directed random networks in the realm of the prisoner’s dilemma game. During the evolution, agents can break and rewire their links with the aim of maximizing payoffs, and they can also adjust the weights to indicate preferences, either positive or negative, towards their neighbors. …”
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  19. 279
    “…This paper studies how certain speculative transitions in financial markets can be ascribed to a symmetry break that happens in the collective decision making. …”
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  20. 280
    “…A framed field experiment in the form of a dynamic game with 256 Colombian fishers helped us investigate individual behavioural responses to the existence of thresholds, risk and uncertainty. …”
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