Mostrando 361 - 380 Resultados de 399 Para Buscar 'Game Freak~', tiempo de consulta: 1.20s Limitar resultados
  1. 361
    Publicado 2012
    Tabla de Contenidos: “…True Values of False Objects: Virtual Commodities in Games / David Myers -- 5. First Person Shoppers: Consumer Ways of Seeing in Videogames / Mike Molesworth -- 6. …”
    Libro
  2. 362
    “…The COVID-19 global pandemic has led to significant disruptions in the lives of high-performance athletes, including the postponement of the Tokyo Olympic and Paralympic Games, the cancellation of many international and national competitions, and drastic changes in athletes’ daily training environment. …”
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  3. 363
    “…Highest PM(2.5) concentration was observed in smoking-permitted employee break room, reaching 600 μg/m(3). PM(2.5) readings in non-smoking sections exhibited same temporal pattern as the readings in smoking sections. …”
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  4. 364
    “…Methods: 25 inpatients (F20-29, ICD-10) were allocated to either HIT or playing computer games (CG), 3 days per week for 8 weeks. HIT consisted of 4 × 4-min intervals with 3-min break periods, at 85-95% and 70% of peak heart rate, respectively. …”
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  5. 365
    “…Statistical methods like Levene Test of Homogeneity, Welch ANOVA, independent t-test, and Games–Howell test were utilized with SPSS version 22 and MS-Excel. …”
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  6. 366
  7. 367
  8. 368
    “…It can also react and suggest a break during the sessions if he has the impression that participants are stressed or overstrained with content. …”
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  9. 369
  10. 370
    Publicado 1994
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  11. 371
    “…Although the use of CDS for clinical care is partially understood, its use for CT patient identification and recruitment is young and a great deal of experimental and theoretical research is needed in this area to optimize the use of CDS tools that personalize patient care by identifying relevant clinical trials and other research interventions. …”
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  12. 372
    por Margolis, Liat
    Publicado 2007
    Tabla de Contenidos: “…Studio -- Strategic contaminated soil placement : Cultuurpark Westergasfabriek, Amsterdam / Gustafson Porter -- TRANSLATE : Pneumatic body : Ephemeral structures, Olympic Games, Athens / ONL [Oosterhuis_Lénárd] -- Powered by wind, the ground is a turntable : Courtyard in the Wind, Buildings Department Administration BUilding, Munich / Acconci Studio + Wolfgang Hermann Niemeyer -- Weather informed park access system : Environmental restoration of Besós River, Barcelona / Barcelona Regional Agéncia Metropolitana de Desenvolupament Urbanístic i d'Infraestructures S.A. -- Fiber optic marsh : Field's Point, Providence, RI / Abby Feldman, Harvard University, Graduate School of Design -- VOLATILE : Responsive cloud machine : Harvey Milk Memorial, San Francisco / Christian Werthmann & LOMA architecture.landscape.urbanism -- Computer animated rain : Pitterpatterns, Stadthaus, Scharnhauser Park, Stuttgart / J. …”
    Libro
  13. 373
  14. 374
    “…One of Flash s most common uses is still animation for cartoons, games, advertising etc, and this book takes a fresh look at the topic, breaking it down pre-production, production, and post production, and looking at each section in detail, and covering topics such as storyboarding, character libraries and camera mechanics like no Flash book has before. …”
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  15. 375
    “…Exposure variables included time spent on computer use (CU) in general, email/chat use, computer gaming, CU without breaks, and CU at night causing lost sleep. …”
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  16. 376
    “…An Autodesk Official Training Guide to 3ds Max 2011. 3ds Max is a popular 3D animation-and-effects software used in movies, visual effects, games, cartoons, short films, commercials, and other animation. …”
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  17. 377
    por Nybakken, Tone, Falco, Coral
    Publicado 2022
    “…In DPL, there are more finishing on goal, involvement, and challenges in 1:1 situation, and more ball touches and ball transport in games, compared with DPR. Additionally, DPL has more activity time (68% vs. 56%) and fewer breaks overall (32% vs. 44%). …”
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  18. 378
    “…Children self-reported their ST behavior, which comprised ST types (television/movies, videos, video games, and social media) and content (mature-rated video games and R-rated movies). …”
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  19. 379
    por Haruka Iwao, Emma
    Publicado 2019
    “…Calculating Pi has been the speaker's childhood dream and this talk will also explain how the small dream grew to the new world record.…”
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  20. 380
    “…Practice in real-world settings exhibits many idiosyncracies of scheduling and duration that can only be roughly approximated by laboratory research. …”
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