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381Classifying ball trajectories in invasion sports using dynamic time warping: A basketball case study“…Seventy-two international women’s basketball games were analysed, where features such as ball trajectory, possession time and possession outcome were recorded. …”
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382“…Social desirability and the fear of sanctions can deter survey respondents from responding truthfully to sensitive questions. …”
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383por Kobayashi, Ryota, Takedomi, Yuka, Nakayama, Yuri, Suda, Towa, Uno, Takeaki, Hashimoto, Takako, Toyoda, Masashi, Yoshinaga, Naoki, Kitsuregawa, Masaru, Rocha, Luis E C“…RESULTS: We identified 15 topics grouped into the following 4 themes: (1) personal issue, (2) breaking news, (3) politics, and (4) conspiracy and humor. …”
Publicado 2022
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384“…Nurses reported regularly (sometimes, often, or always) sending personal emails and text messages (38.6%, 318/825), reading news (25.7%, 212/825), checking/posting on social networking sites (20.8%, 172/825), shopping (9.6%, 79/825), and playing games (6.5%, 54/825) while working. …”
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385por Boqué, Noemi, Tarro, Lucía, Rosi, Alice, Torrell, Helena, Saldaña, Guillermo, Luengo, Elisa, Rachman, Zeev, Pires, António, Tavares, Nuno Tiago, Pires, Ana Salomé, Botelho, Maria Filomena, Mena, Pedro, Scazzina, Francesca, Del Rio, Daniele, Caimari, Antoni“…MED4Youth’s main objective is to strengthen the link between the Mediterranean Diet (MD) and the health benefits against youth obesity and associated cardiovascular disease (CVD) risk factors, identifying positive effects exerted by an MD including sourdough bread and healthy products from the Mediterranean basis (chickpeas/hummus, nuts, and pomegranate juice). …”
Publicado 2021
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386por Michielsen, Philip J. S., Habra, Maaike M. J., Endendijk, Joyce J., Bouter, Diandra C., Grootendorst-van Mil, Nina H., Hoogendijk, Witte J. G., Roza, Sabine J.“…The intermediate CU-high anxious group scored highest on psychotic experiences, while the high CU group scored highest on internet gaming addiction problems and bullying victimization. …”
Publicado 2022
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387por Wang, Jitao, Fang, Yu, Frank, Elena, Walton, Maureen A., Burmeister, Margit, Tewari, Ambuj, Dempsey, Walter, NeCamp, Timothy, Sen, Srijan, Wu, Zhenke“…Gamification, the application of gaming elements to increase enjoyment and engagement, has the potential to improve the effectiveness of digital health interventions, while the effectiveness of competition gamification components remains poorly understood on residency. …”
Publicado 2023
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388por Dubé, Catherine E, Pbert, Lori, Nagawa, Catherine S, Simone, Dante P, Wijesundara, Jessica G, Sadasivam, Rajani S“…An inductive thematic analysis approach was employed. Areas of agreement and range of responses in code reports were summarized. …”
Publicado 2023
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389por Touloudi, Evlalia, Hassandra, Mary, Galanis, Evangelos, Goudas, Marios, Theodorakis, Yannis“…Virtual reality is a computer-generated simulation of a real or imaginary three-dimensional environment that has entered our lives, particularly for gaming. …”
Publicado 2022
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390P39 Virtual reality headset as an alternative to Entonox for intraarticular corticosteroid injection“…This simulated experience can be similar to or completely different from the real world. Applications of virtual reality are expanding and no longer just include entertainment via video games. …”
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391por Malden, Stephen, Hughes, Adrienne R, Gibson, Ann-Marie, Bardid, Farid, Androutsos, Odysseas, De Craemer, Marieke, Manios, Yannis, Summerbell, Carolyn, Cardon, Greet, Reilly, John J“…Within the 18-week intervention, physical activity and sedentary behaviour will be targeted in the preschool through environmental changes to the classroom, physical activity sessions and movement breaks. Parents will receive home activity packs every 3 weeks containing sticker incentives and interactive parent–child games that target sedentary behaviour, physical activity, eating/snacking and water consumption. …”
Publicado 2018
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392“…Finishing positions and times of 1,086 performances at the Olympic Games and IAAF World Championships between 1999 and 2017 were obtained. …”
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393“…French academies almost all implement reactivity drills and small-sided games (SSG) the day preceding a match (MD-1). The present study aimed to determine the physical impact of different training durations on MD-1 on the subsequent matchday performance (MD). …”
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394por Sánchez-López, Mairena, Pardo-Guijarro, María Jesús, del Campo, David Gutiérrez-Díaz, Silva, Pedro, Martínez-Andrés, Maria, Gulías-González, Roberto, Díez-Fernández, Ana, Franquelo-Morales, Pablo, Martínez-Vizcaíno, Vicente“…METHODS/DESIGN: Twenty-one schools from Ciudad Real and Cuenca, Spain, were randomized to intervention and control groups. …”
Publicado 2015
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395por Park, Chulwoo, McClure Fuller, Melissa, Echevarria, Thea Marie, Nguyen, Kim, Perez, Daisy, Masood, Hufsa, Alsharif, Tasneem, Worthen, Miranda“…Strategies that students used to cope with the pandemic included watching shows, listening to music, or playing video games (69.01%), sleeping (56.70%), taking breaks (51.65%), and connecting with friends (52.31%) or family (51.21%). …”
Publicado 2023
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396“…CONCLUSIONS: The findings suggest that school-based PA (Physical Education lessons, PA during short breaks and longer recesses, PA at after-school nursery) in compatible active environments (child-friendly gym and school playground, corridors with movement and playing around corners and for games) has a vital role in obesity and overweight reduction among younger pupils.…”
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397“…Screen time was defined as the time spent watching TV, using a computer, or playing video games was calculated as a sum of all these times. …”
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398“…The majority consumed maize porridge (56.1%), bread (63.8%) and margarine/oil/fat (82.3%) daily and added sugar to their food (74.2%). …”
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399“…RESULTS: Of the 1268 respondents (8.57% response rate), only 5.65% (70/1237) never used their personal communication device at work (excluding lunch and breaks). Respondents self-reported using their personal communication devices at work for work-related activities including checking or sending text messages or emails to health care team members (29.02%, 363/1251), as a calculator (25.34%, 316/1247), and to access work-related medical information (20.13%, 251/1247). …”
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