Mostrando 161 - 180 Resultados de 399 Para Buscar 'Game Freak~', tiempo de consulta: 1.85s Limitar resultados
  1. 161
    “…Children wore the NL-1000 piezoelectric pedometer for 2-weeks (a baseline week and an activity break week) during the winter of 2012. Activity breaks were created by the teacher/students to give them ownership in the program (activities included numerous classroom games and walking activities). …”
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  2. 162
  3. 163
    “…Gamification of activity breaks occurred during weeks 13–20 of the intervention and included the use of game design elements and classroom goals for activity break intensity. …”
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  4. 164
    por Erlacher, Daniel, Stumbrys, Tadas
    Publicado 2020
    “…Instead of MILD, in one night the participants read a book (fiction, unrelated to dreams), while in the other night they played a Nintendo Wii video game. …”
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  5. 165
    “…System prototypes for seismic imaging have been built. Creating SAMERA requires interdisciplinary collaboration and the transformation of sensor networks, signal processing, distributed computing, and geophysical imaging.…”
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  6. 166
    por McNally, Luke, Jackson, Andrew L.
    Publicado 2013
    “…Here we first use a simple game-theoretic model to show that the evolution of cooperation can create selection pressures favouring the evolution of tactical deception. …”
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  7. 167
    “…The aims of this study are (1) to develop a culturally appropriate version of the KiVa material and (2) to test the effectiveness of the KiVa program, with and without the online game, on reducing experiences of victimization and bullying behavior among vulnerable primary schools in Santiago (Chile), using a cluster randomized controlled trial (RCT) design with three arms: (1) full KiVa program group, (2) partial KiVa (without online game) program group and (3) control group. …”
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  8. 168
  9. 169
    por Xu, Lingyan, Zhou, Zhuoyun, Du, Jianguo
    Publicado 2020
    “…The key to effectively break through the dilemma is to promote the co-governance of agricultural non-point source pollution control by stakeholders including local governments, new agricultural operators and traditional farmers. …”
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  10. 170
    por Reeve, Justine
    Publicado 2011
    Libro
  11. 171
  12. 172
    “…ED consumption was a predictor of worse health and norm-breaking behavior 1 year later. Adjusted odds ratios ranged from 1.53 (95% CI: 1.07, 2.20; school-related stress) to 4.88 (95% CI: 2.28, 10.43; gaming-related truancy). …”
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  13. 173
  14. 174
    por Orlick, Terry
    Publicado 1990
    Libro
  15. 175
    “…Self-reported sedentary behavior in different activities was summed and divided into mentally-active (playing electronic games, studying and reading) and mentally-passive (watching TV, watching DVD, and using computer for leisure). …”
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  16. 176
  17. 177
    “…Feral goats are harvested for live export or processed as game meat, with feral goats making up approximately 90% of goats sent to slaughter in Australia. …”
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  18. 178
    “…BACKGROUND: Although reports in adults suggest that breaks in sedentary time are associated with reduced cardiometabolic risk, these findings have yet to be replicated in children. …”
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  19. 179
    “…It also provides insights to a performance analyst around how to present these benchmarks in an automated “real-time” reporting tool.…”
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  20. 180
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