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Mostrando 41 - 60 Resultados de 302 Para Buscar 'Win Sports', tiempo de consulta: 0.18s Limitar resultados
  1. 41
    por Roumani, Yazan F.
    Publicado 2022
    “…Sport teams’ managers, coaches and players are always looking for new ways to win and stay competitive. …”
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  4. 44
    por Choi, Yeonho, Son, Lisa K.
    Publicado 2023
    “…In some instances, such as in sports, individuals will cheer on the player with the “hot hand”. …”
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  5. 45
    “…A radial basis function neural network model has successfully weighted the effectiveness of all match attributes and classified the team results into the target groups as a win or loss. The neural network model’s output demonstrated a correct percentage of win and loss of 83.3% and 72.7% respectively, with a low Root Mean Square training error of 2.9% and testing error of 0.37%. …”
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  6. 46
    “…RESULTS: Structural characteristics of payout interval and potential betting frequency (in-play betting), multiplier potential (accumulators, complex bets, multis), win probability and payout ratio (all bets), bettor involvement (custom sports betting products, cash out), skill required (all bets), and near-misses (accumulators, complex bets, multis) were all identified in modern fixed-odds sports betting products. …”
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  7. 47
    por Merkel, Donna L
    Publicado 2013
    “…However, statistics demonstrate a childhood obesity epidemic, with one of three children now being overweight, with an increasingly sedentary lifestyle for most children and teenagers. Increasing sports-related injuries, with 2.6 million emergency room visits a year for those aged 5–24 years, a 70%–80% attrition rate by the time a child is 15 years of age, and programs overemphasizing winning are problems encountered in youth sport. …”
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  8. 48
    “…Here, we studied concurrent bursty behavior of Twitter users during major sporting events to determine their function as social sensors. …”
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  9. 49
    por Chen, Qi-an, Zhao, Xu, Zhang, Guohong
    Publicado 2023
    “…Large-scale sports events have become a good opportunity for major enterprises to promote due to their high social attention; however, they also force enterprises to confront the risks of uncertainty and extreme loss. …”
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  13. 53
    “…As a response to significant adolescent gambling involvement, a Croatian team of researchers and practitioners developed a universal, comprehensive, evidence-based youth gambling prevention program called “Who Really Wins?”. This study presents the results on its short-term effectiveness following the first national implementation in 18 Croatian cities, with a total of 629 high school students (66.5% male) who completed the program. …”
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  14. 54
    por Klíma, Ondřej
    Publicado 2022
    “…With eSports and video games rapidly gaining popularity, we are witnessing a rise of semi-autonomous gaming communities. …”
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  16. 56
    por Gainsbury, Sally M., Russell, Alex
    Publicado 2013
    “…The majority of bets placed were for a win (45.31 %) and were placed on races (86.74 %) or sports (11.29 %). …”
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  18. 58
    “…The performance was assessed by the result of each player's game (win or loss). RESULTS: Mean cortisol levels increased significantly during the game but response patterns were inconsistent. …”
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  19. 59
    “…BACKGROUND: In Paralympic sports, classification of athletes based on the impact of impairments on the ability to perform is needed, to prevent a one-sided and predictable outcome of the competition in which the least impaired athlete has the best chance to win. …”
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  20. 60
    por De Angelis, Luca, Reade, J. James
    Publicado 2022
    “…However, the majority of the research to date focus on soccer and no contributions have been provided for indoor sports, where the effect of the support of the fans might have a stronger impact than in outdoor arenas. …”
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