Cargando…
The new generation of OpenGL support in ROOT
OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allo...
Autor principal: | |
---|---|
Lenguaje: | eng |
Publicado: |
2008
|
Materias: | |
Acceso en línea: | https://dx.doi.org/10.1088/1742-6596/119/4/042028 http://cds.cern.ch/record/1176562 |