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The new generation of OpenGL support in ROOT

OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allo...

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Detalles Bibliográficos
Autor principal: Tadel, M
Lenguaje:eng
Publicado: 2008
Materias:
Acceso en línea:https://dx.doi.org/10.1088/1742-6596/119/4/042028
http://cds.cern.ch/record/1176562
Descripción
Sumario:OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allows seamless integration of external scene-graph libraries into the ROOT OpenGL viewer as well as inclusion of ROOT 3D scenes into external GUI and OpenGL-based 3D-rendering frameworks.