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The new generation of OpenGL support in ROOT
OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allo...
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Lenguaje: | eng |
Publicado: |
2008
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1088/1742-6596/119/4/042028 http://cds.cern.ch/record/1176562 |
Sumario: | OpenGL has been promoted to become the main 3D rendering engine of the ROOT framework. This required a major re-modularization of OpenGL support on all levels, from basic window-system specific interface to medium-level object-representation and top-level scene management. This new architecture allows seamless integration of external scene-graph libraries into the ROOT OpenGL viewer as well as inclusion of ROOT 3D scenes into external GUI and OpenGL-based 3D-rendering frameworks. |
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