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Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques
A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that ev...
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Lenguaje: | eng |
Publicado: |
Elsevier
2009
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/1320463 |
_version_ | 1780921521185751040 |
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author | Parent, Rick |
author_facet | Parent, Rick |
author_sort | Parent, Rick |
collection | CERN |
description | A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring r |
id | cern-1320463 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2009 |
publisher | Elsevier |
record_format | invenio |
spelling | cern-13204632021-04-22T01:09:27Zhttp://cds.cern.ch/record/1320463engParent, RickComputer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning TechniquesComputing and ComputersA compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Learn hundreds of tips, tricks, shortcuts and more - all within the covers of one complete, inspiring rElsevieroai:cds.cern.ch:13204632009 |
spellingShingle | Computing and Computers Parent, Rick Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title | Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title_full | Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title_fullStr | Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title_full_unstemmed | Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title_short | Computer Animation Complete: All-in-One; Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques |
title_sort | computer animation complete: all-in-one; learn motion capture, characteristic, point-based, and maya winning techniques |
topic | Computing and Computers |
url | http://cds.cern.ch/record/1320463 |
work_keys_str_mv | AT parentrick computeranimationcompleteallinonelearnmotioncapturecharacteristicpointbasedandmayawinningtechniques |