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Simulations, serious games and their applications

This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation;...

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Detalles Bibliográficos
Autores principales: Cai, Yiyu, Goei, Sui
Lenguaje:eng
Publicado: Springer 2014
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-4560-32-0
http://cds.cern.ch/record/1635144
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author Cai, Yiyu
Goei, Sui
author_facet Cai, Yiyu
Goei, Sui
author_sort Cai, Yiyu
collection CERN
description This book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.
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institution Organización Europea para la Investigación Nuclear
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publishDate 2014
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spelling cern-16351442021-04-21T21:29:59Zdoi:10.1007/978-981-4560-32-0http://cds.cern.ch/record/1635144engCai, YiyuGoei, SuiSimulations, serious games and their applicationsEngineeringThis book presents the state of the art technology in Serious Games which is driven extensive by applications and research in simulation. The topics in this book include: (1) Fashion simulation; (2) Chinese calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC simulation; (7) Special needs education. The book also addresses the fundamental issues in Simulation and Serious Games such as rapid collision detection, game engines or game development platforms. The target audience for this book includes scientists, engineers and practitioners involved in the field of Serious Games and Simulation. The major part of this book comprises of papers presented at the 2012 Asia-Europe Workshop on Serious Games and Simulation held in Nanyang Technological University, Singapore (May 9, 2012).  All the contributions have been peer reviewed and by scientific committee members with report about quality, content and originality.Springeroai:cds.cern.ch:16351442014
spellingShingle Engineering
Cai, Yiyu
Goei, Sui
Simulations, serious games and their applications
title Simulations, serious games and their applications
title_full Simulations, serious games and their applications
title_fullStr Simulations, serious games and their applications
title_full_unstemmed Simulations, serious games and their applications
title_short Simulations, serious games and their applications
title_sort simulations, serious games and their applications
topic Engineering
url https://dx.doi.org/10.1007/978-981-4560-32-0
http://cds.cern.ch/record/1635144
work_keys_str_mv AT caiyiyu simulationsseriousgamesandtheirapplications
AT goeisui simulationsseriousgamesandtheirapplications