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Serious Gaming and Social Connect—Games for Good (SGSC 2012)
This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...
Autores principales: | , , |
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Lenguaje: | eng |
Publicado: |
Springer
2014
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1007/978-981-4560-26-9 http://cds.cern.ch/record/1693420 |