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Serious Gaming and Social Connect—Games for Good (SGSC 2012)

This book highlights the challenges and potential of educational learning or industry-based training using serious games and social media platforms. In particular, the book addresses applications used in businesses and education-related organizations in Asia, where the framework and experience of se...

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Detalles Bibliográficos
Autores principales: Baek, Youngkyun, Ko, Ryan, Marsh, Tim
Lenguaje:eng
Publicado: Springer 2014
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-4560-26-9
http://cds.cern.ch/record/1693420

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