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Real-time visual effects for game programming

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...

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Detalles Bibliográficos
Autores principales: Kim, Chang-Hun, Kim, Sun-Jeong, Kim, Soo-Kyun, Kang, Shin-Jin
Lenguaje:eng
Publicado: Springer 2015
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-287-487-0
http://cds.cern.ch/record/2015322