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Real-time visual effects for game programming
This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have y...
Autores principales: | Kim, Chang-Hun, Kim, Sun-Jeong, Kim, Soo-Kyun, Kang, Shin-Jin |
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Lenguaje: | eng |
Publicado: |
Springer
2015
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1007/978-981-287-487-0 http://cds.cern.ch/record/2015322 |
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