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Game usability: advancing the player experience
I. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, a...
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Lenguaje: | eng |
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CRC Press
2008
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Acceso en línea: | http://cds.cern.ch/record/2018580 |