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Game usability: advancing the player experience
I. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, a...
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Lenguaje: | eng |
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CRC Press
2008
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Acceso en línea: | http://cds.cern.ch/record/2018580 |
_version_ | 1780946761636904960 |
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author | Isbister, Katherine Schaffer, Noah |
author_facet | Isbister, Katherine Schaffer, Noah |
author_sort | Isbister, Katherine |
collection | CERN |
description | I. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, and sets a broad road map of what is to come in thebook.B. Interview with Tobi Saulnier of 1st PlayableA discussion with the CEO of a small game studio about why and how she uses usabilitytechniques in her development.C. Interview with Don Norman of Nielsen Norman groupA discussion with one of the pr |
id | cern-2018580 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2008 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-20185802021-04-21T20:18:50Zhttp://cds.cern.ch/record/2018580engIsbister, KatherineSchaffer, NoahGame usability: advancing the player experienceComputing and ComputersI. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, and sets a broad road map of what is to come in thebook.B. Interview with Tobi Saulnier of 1st PlayableA discussion with the CEO of a small game studio about why and how she uses usabilitytechniques in her development.C. Interview with Don Norman of Nielsen Norman groupA discussion with one of the prCRC Pressoai:cds.cern.ch:20185802008 |
spellingShingle | Computing and Computers Isbister, Katherine Schaffer, Noah Game usability: advancing the player experience |
title | Game usability: advancing the player experience |
title_full | Game usability: advancing the player experience |
title_fullStr | Game usability: advancing the player experience |
title_full_unstemmed | Game usability: advancing the player experience |
title_short | Game usability: advancing the player experience |
title_sort | game usability: advancing the player experience |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2018580 |
work_keys_str_mv | AT isbisterkatherine gameusabilityadvancingtheplayerexperience AT schaffernoah gameusabilityadvancingtheplayerexperience |