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Game usability: advancing the player experience

I. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, a...

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Detalles Bibliográficos
Autores principales: Isbister, Katherine, Schaffer, Noah
Lenguaje:eng
Publicado: CRC Press 2008
Materias:
Acceso en línea:http://cds.cern.ch/record/2018580
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author Isbister, Katherine
Schaffer, Noah
author_facet Isbister, Katherine
Schaffer, Noah
author_sort Isbister, Katherine
collection CERN
description I. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, and sets a broad road map of what is to come in thebook.B. Interview with Tobi Saulnier of 1st PlayableA discussion with the CEO of a small game studio about why and how she uses usabilitytechniques in her development.C. Interview with Don Norman of Nielsen Norman groupA discussion with one of the pr
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institution Organización Europea para la Investigación Nuclear
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publishDate 2008
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spelling cern-20185802021-04-21T20:18:50Zhttp://cds.cern.ch/record/2018580engIsbister, KatherineSchaffer, NoahGame usability: advancing the player experienceComputing and ComputersI. What is usability and why should I care?A. Overview chapter Isbister and Schaffer (Editors)Introduces key concepts and positions book for primary audiences: game developers andstudents aspiring to work in game development. Addresses key concerns that developersmay have about adopting usability, and sets a broad road map of what is to come in thebook.B. Interview with Tobi Saulnier of 1st PlayableA discussion with the CEO of a small game studio about why and how she uses usabilitytechniques in her development.C. Interview with Don Norman of Nielsen Norman groupA discussion with one of the prCRC Pressoai:cds.cern.ch:20185802008
spellingShingle Computing and Computers
Isbister, Katherine
Schaffer, Noah
Game usability: advancing the player experience
title Game usability: advancing the player experience
title_full Game usability: advancing the player experience
title_fullStr Game usability: advancing the player experience
title_full_unstemmed Game usability: advancing the player experience
title_short Game usability: advancing the player experience
title_sort game usability: advancing the player experience
topic Computing and Computers
url http://cds.cern.ch/record/2018580
work_keys_str_mv AT isbisterkatherine gameusabilityadvancingtheplayerexperience
AT schaffernoah gameusabilityadvancingtheplayerexperience