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C# game programming cookbook for Unity 3D
Making Games the Modular Way Important Programming ConceptsBuilding the Core Game Framework Controllers and Managers Building the Core Framework ScriptsPlayer Structure Game-Specific Player Controller Dealing with Input Player Manager User Data ManagerRecipes: Common Components Introduction The Time...
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Lenguaje: | eng |
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CRC Press
2014
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Acceso en línea: | http://cds.cern.ch/record/2018962 |