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C# game programming cookbook for Unity 3D
Making Games the Modular Way Important Programming ConceptsBuilding the Core Game Framework Controllers and Managers Building the Core Framework ScriptsPlayer Structure Game-Specific Player Controller Dealing with Input Player Manager User Data ManagerRecipes: Common Components Introduction The Time...
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Lenguaje: | eng |
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CRC Press
2014
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Acceso en línea: | http://cds.cern.ch/record/2018962 |
_version_ | 1780946774448406528 |
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author | Murray, Jeff W |
author_facet | Murray, Jeff W |
author_sort | Murray, Jeff W |
collection | CERN |
description | Making Games the Modular Way Important Programming ConceptsBuilding the Core Game Framework Controllers and Managers Building the Core Framework ScriptsPlayer Structure Game-Specific Player Controller Dealing with Input Player Manager User Data ManagerRecipes: Common Components Introduction The Timer Class Spawn ScriptsSet Gravity Pretend Friction-Friction Simulation to Prevent Slipping Around Cameras Input Scripts Automatic Self-Destruction Script Automatic Object SpinnerScene Manager Building Player Movement ControllersShoot 'Em Up Spaceship Humanoid Character Wheeled Vehicle Weapon Systems |
id | cern-2018962 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2014 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-20189622021-04-21T20:18:31Zhttp://cds.cern.ch/record/2018962engMurray, Jeff WC# game programming cookbook for Unity 3DComputing and ComputersMaking Games the Modular Way Important Programming ConceptsBuilding the Core Game Framework Controllers and Managers Building the Core Framework ScriptsPlayer Structure Game-Specific Player Controller Dealing with Input Player Manager User Data ManagerRecipes: Common Components Introduction The Timer Class Spawn ScriptsSet Gravity Pretend Friction-Friction Simulation to Prevent Slipping Around Cameras Input Scripts Automatic Self-Destruction Script Automatic Object SpinnerScene Manager Building Player Movement ControllersShoot 'Em Up Spaceship Humanoid Character Wheeled Vehicle Weapon Systems CRC Pressoai:cds.cern.ch:20189622014 |
spellingShingle | Computing and Computers Murray, Jeff W C# game programming cookbook for Unity 3D |
title | C# game programming cookbook for Unity 3D |
title_full | C# game programming cookbook for Unity 3D |
title_fullStr | C# game programming cookbook for Unity 3D |
title_full_unstemmed | C# game programming cookbook for Unity 3D |
title_short | C# game programming cookbook for Unity 3D |
title_sort | c# game programming cookbook for unity 3d |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2018962 |
work_keys_str_mv | AT murrayjeffw cgameprogrammingcookbookforunity3d |