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Reality is broken: why games make us better and how they can change the world
We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges...
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Lenguaje: | eng |
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Penguin Books
2011
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Acceso en línea: | http://cds.cern.ch/record/2034207 |
_version_ | 1780947609782845440 |
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author | McGonigal, Jane |
author_facet | McGonigal, Jane |
author_sort | McGonigal, Jane |
collection | CERN |
description | We are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world. |
id | cern-2034207 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2011 |
publisher | Penguin Books |
record_format | invenio |
spelling | cern-20342072021-04-21T20:09:17Zhttp://cds.cern.ch/record/2034207engMcGonigal, JaneReality is broken: why games make us better and how they can change the worldCommerce, Economics, Social ScienceWe are living in a world full of games. More than 31 million people in the UK are gamers. The average young person will spend 10,000 hours gaming by the age of twenty-one. The future belongs to those who play games. In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventional thinking and shows that games - far from being simply escapist entertainment - have the potential not only to radically improve our own lives but to change the world.Penguin Booksoai:cds.cern.ch:20342072011 |
spellingShingle | Commerce, Economics, Social Science McGonigal, Jane Reality is broken: why games make us better and how they can change the world |
title | Reality is broken: why games make us better and how they can change the world |
title_full | Reality is broken: why games make us better and how they can change the world |
title_fullStr | Reality is broken: why games make us better and how they can change the world |
title_full_unstemmed | Reality is broken: why games make us better and how they can change the world |
title_short | Reality is broken: why games make us better and how they can change the world |
title_sort | reality is broken: why games make us better and how they can change the world |
topic | Commerce, Economics, Social Science |
url | http://cds.cern.ch/record/2034207 |
work_keys_str_mv | AT mcgonigaljane realityisbrokenwhygamesmakeusbetterandhowtheycanchangetheworld |