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Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation

Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, cre...

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Detalles Bibliográficos
Autores principales: Wankel, Charles, Blessinger, Patrick
Lenguaje:eng
Publicado: Emerald 2012
Materias:
Acceso en línea:http://cds.cern.ch/record/2034209
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author Wankel, Charles
Blessinger, Patrick
author_facet Wankel, Charles
Blessinger, Patrick
author_sort Wankel, Charles
collection CERN
description Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
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spelling cern-20342092021-04-21T20:09:17Zhttp://cds.cern.ch/record/2034209engWankel, CharlesBlessinger, PatrickIncreasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulationComputing and ComputersIncreasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.Emeraldoai:cds.cern.ch:20342092012
spellingShingle Computing and Computers
Wankel, Charles
Blessinger, Patrick
Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title_full Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title_fullStr Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title_full_unstemmed Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title_short Increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
title_sort increasing student engagement and retention using immersive interfaces: virtual worlds, gaming and simulation
topic Computing and Computers
url http://cds.cern.ch/record/2034209
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AT blessingerpatrick increasingstudentengagementandretentionusingimmersiveinterfacesvirtualworldsgamingandsimulation