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Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning t...
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Lenguaje: | eng |
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Springer
2016
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Acceso en línea: | https://dx.doi.org/10.1007/978-981-287-518-1 http://cds.cern.ch/record/2062478 |