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Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance

The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning t...

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Detalles Bibliográficos
Autor principal: Chee, Yam San
Lenguaje:eng
Publicado: Springer 2016
Materias:
Acceso en línea:https://dx.doi.org/10.1007/978-981-287-518-1
http://cds.cern.ch/record/2062478
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author Chee, Yam San
author_facet Chee, Yam San
author_sort Chee, Yam San
collection CERN
description The book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.
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spelling cern-20624782021-04-21T20:03:50Zdoi:10.1007/978-981-287-518-1http://cds.cern.ch/record/2062478engChee, Yam SanGames-to-teach or games-to-learn: unlocking the power of digital game-based learning through performanceEngineeringThe book presents a critical evaluation of current approaches related to the use of digital games in education. The author identifies two competing paradigms: that of games-to-teach and games-to-learn. Arguing in favor of the latter, the author advances the case for approaching game-based learning through the theoretical lens of performance, rooted in play and dialog, to unlock the power of digital games for 21st century learning. Drawing upon the author’s research, three concrete exemplars of game-based learning curricula are described and discussed. The challenge of advancing game-based learning in education is addressed in the context of school reform. Finally, future prospects of and educational opportunities for game-based learning are articulated. Readers of the book will find the explication of performance theory applied to game-based learning especially interesting. This work constitutes the author’s original theorization. Readers will derive four main benefits: (1) an explication of the difference between game-based-teaching and game-based learning, and why this difference is of critical importance, (2) an exposition of the theory of game-based learning as performance, (3) concrete exemplars and research outcomes relating to three game-based learning curricula that have been empirically evaluated in schools, and (4) an understanding of complex issues related to the human side of school change that must be effectively addressed to achieve take-up of game-based learning in schools.Springeroai:cds.cern.ch:20624782016
spellingShingle Engineering
Chee, Yam San
Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title_full Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title_fullStr Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title_full_unstemmed Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title_short Games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
title_sort games-to-teach or games-to-learn: unlocking the power of digital game-based learning through performance
topic Engineering
url https://dx.doi.org/10.1007/978-981-287-518-1
http://cds.cern.ch/record/2062478
work_keys_str_mv AT cheeyamsan gamestoteachorgamestolearnunlockingthepowerofdigitalgamebasedlearningthroughperformance