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Rigging for games: a primer for technical artists using Maya and Python
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
CRC Press
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2113959 |
_version_ | 1780949109993111552 |
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author | Assaf, Eyal |
author_facet | Assaf, Eyal |
author_sort | Assaf, Eyal |
collection | CERN |
id | cern-2113959 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2016 |
publisher | CRC Press |
record_format | invenio |
spelling | cern-21139592021-04-21T19:57:58Zhttp://cds.cern.ch/record/2113959engAssaf, EyalRigging for games: a primer for technical artists using Maya and PythonComputing and ComputersCRC Pressoai:cds.cern.ch:21139592016 |
spellingShingle | Computing and Computers Assaf, Eyal Rigging for games: a primer for technical artists using Maya and Python |
title | Rigging for games: a primer for technical artists using Maya and Python |
title_full | Rigging for games: a primer for technical artists using Maya and Python |
title_fullStr | Rigging for games: a primer for technical artists using Maya and Python |
title_full_unstemmed | Rigging for games: a primer for technical artists using Maya and Python |
title_short | Rigging for games: a primer for technical artists using Maya and Python |
title_sort | rigging for games: a primer for technical artists using maya and python |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2113959 |
work_keys_str_mv | AT assafeyal riggingforgamesaprimerfortechnicalartistsusingmayaandpython |