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Rigging for games: a primer for technical artists using Maya and Python

Detalles Bibliográficos
Autor principal: Assaf, Eyal
Lenguaje:eng
Publicado: CRC Press 2016
Materias:
Acceso en línea:http://cds.cern.ch/record/2113959
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author Assaf, Eyal
author_facet Assaf, Eyal
author_sort Assaf, Eyal
collection CERN
id cern-2113959
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2016
publisher CRC Press
record_format invenio
spelling cern-21139592021-04-21T19:57:58Zhttp://cds.cern.ch/record/2113959engAssaf, EyalRigging for games: a primer for technical artists using Maya and PythonComputing and ComputersCRC Pressoai:cds.cern.ch:21139592016
spellingShingle Computing and Computers
Assaf, Eyal
Rigging for games: a primer for technical artists using Maya and Python
title Rigging for games: a primer for technical artists using Maya and Python
title_full Rigging for games: a primer for technical artists using Maya and Python
title_fullStr Rigging for games: a primer for technical artists using Maya and Python
title_full_unstemmed Rigging for games: a primer for technical artists using Maya and Python
title_short Rigging for games: a primer for technical artists using Maya and Python
title_sort rigging for games: a primer for technical artists using maya and python
topic Computing and Computers
url http://cds.cern.ch/record/2113959
work_keys_str_mv AT assafeyal riggingforgamesaprimerfortechnicalartistsusingmayaandpython