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Game audio implementation: a practical guide using the unreal engine

Detalles Bibliográficos
Autores principales: Stevens, Richard, Raybould, Dave
Lenguaje:eng
Publicado: Focal Press 2016
Materias:
Acceso en línea:http://cds.cern.ch/record/2131441
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author Stevens, Richard
Raybould, Dave
author_facet Stevens, Richard
Raybould, Dave
author_sort Stevens, Richard
collection CERN
id cern-2131441
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2016
publisher Focal Press
record_format invenio
spelling cern-21314412021-04-21T19:48:00Zhttp://cds.cern.ch/record/2131441engStevens, RichardRaybould, DaveGame audio implementation: a practical guide using the unreal engineComputing and ComputersFocal Pressoai:cds.cern.ch:21314412016
spellingShingle Computing and Computers
Stevens, Richard
Raybould, Dave
Game audio implementation: a practical guide using the unreal engine
title Game audio implementation: a practical guide using the unreal engine
title_full Game audio implementation: a practical guide using the unreal engine
title_fullStr Game audio implementation: a practical guide using the unreal engine
title_full_unstemmed Game audio implementation: a practical guide using the unreal engine
title_short Game audio implementation: a practical guide using the unreal engine
title_sort game audio implementation: a practical guide using the unreal engine
topic Computing and Computers
url http://cds.cern.ch/record/2131441
work_keys_str_mv AT stevensrichard gameaudioimplementationapracticalguideusingtheunrealengine
AT rayboulddave gameaudioimplementationapracticalguideusingtheunrealengine