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Game audio implementation: a practical guide using the unreal engine
Autores principales: | , |
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Lenguaje: | eng |
Publicado: |
Focal Press
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2131441 |
_version_ | 1780949794712190976 |
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author | Stevens, Richard Raybould, Dave |
author_facet | Stevens, Richard Raybould, Dave |
author_sort | Stevens, Richard |
collection | CERN |
id | cern-2131441 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2016 |
publisher | Focal Press |
record_format | invenio |
spelling | cern-21314412021-04-21T19:48:00Zhttp://cds.cern.ch/record/2131441engStevens, RichardRaybould, DaveGame audio implementation: a practical guide using the unreal engineComputing and ComputersFocal Pressoai:cds.cern.ch:21314412016 |
spellingShingle | Computing and Computers Stevens, Richard Raybould, Dave Game audio implementation: a practical guide using the unreal engine |
title | Game audio implementation: a practical guide using the unreal engine |
title_full | Game audio implementation: a practical guide using the unreal engine |
title_fullStr | Game audio implementation: a practical guide using the unreal engine |
title_full_unstemmed | Game audio implementation: a practical guide using the unreal engine |
title_short | Game audio implementation: a practical guide using the unreal engine |
title_sort | game audio implementation: a practical guide using the unreal engine |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2131441 |
work_keys_str_mv | AT stevensrichard gameaudioimplementationapracticalguideusingtheunrealengine AT rayboulddave gameaudioimplementationapracticalguideusingtheunrealengine |