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Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library

Detalles Bibliográficos
Autor principal: Green, Dale
Lenguaje:eng
Publicado: Packt Publ. 2016
Materias:
Acceso en línea:http://cds.cern.ch/record/2142390