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Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Packt Publ.
2016
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Acceso en línea: | http://cds.cern.ch/record/2142390 |
_version_ | 1780950135031726080 |
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author | Green, Dale |
author_facet | Green, Dale |
author_sort | Green, Dale |
collection | CERN |
id | cern-2142390 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2016 |
publisher | Packt Publ. |
record_format | invenio |
spelling | cern-21423902021-04-21T19:45:25Zhttp://cds.cern.ch/record/2142390engGreen, DaleProcedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia LibraryComputing and ComputersPackt Publ.oai:cds.cern.ch:21423902016 |
spellingShingle | Computing and Computers Green, Dale Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title | Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title_full | Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title_fullStr | Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title_full_unstemmed | Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title_short | Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library |
title_sort | procedural content generation for c++ game development: get to know techniques and approaches to procedurally generate game content in c++ using simple and fast multimedia library |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2142390 |
work_keys_str_mv | AT greendale proceduralcontentgenerationforcgamedevelopmentgettoknowtechniquesandapproachestoprocedurallygenerategamecontentincusingsimpleandfastmultimedialibrary |