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Procedural content generation for C++ game development: get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library
Autor principal: | Green, Dale |
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Lenguaje: | eng |
Publicado: |
Packt Publ.
2016
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2142390 |
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