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Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces

We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fie...

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Detalles Bibliográficos
Autores principales: Adi, E., Hasenbusch, M., Marcu, M., Pazy, E., Pinn, K., Solomon, S.
Lenguaje:eng
Publicado: 1994
Materias:
Acceso en línea:https://dx.doi.org/10.1016/0370-2693(94)90649-1
http://cds.cern.ch/record/256409