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Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fie...
Autores principales: | , , , , , |
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Lenguaje: | eng |
Publicado: |
1994
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1016/0370-2693(94)90649-1 http://cds.cern.ch/record/256409 |