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Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces

We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fie...

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Detalles Bibliográficos
Autores principales: Adi, E., Hasenbusch, M., Marcu, M., Pazy, E., Pinn, K., Solomon, S.
Lenguaje:eng
Publicado: 1994
Materias:
Acceso en línea:https://dx.doi.org/10.1016/0370-2693(94)90649-1
http://cds.cern.ch/record/256409
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author Adi, E.
Hasenbusch, M.
Marcu, M.
Pazy, E.
Pinn, K.
Solomon, S.
author_facet Adi, E.
Hasenbusch, M.
Marcu, M.
Pazy, E.
Pinn, K.
Solomon, S.
author_sort Adi, E.
collection CERN
description We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.
id cern-256409
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 1994
record_format invenio
spelling cern-2564092023-03-14T19:27:15Zdoi:10.1016/0370-2693(94)90649-1http://cds.cern.ch/record/256409engAdi, E.Hasenbusch, M.Marcu, M.Pazy, E.Pinn, K.Solomon, S.Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfacesParticle Physics - LatticeWe describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.hep-lat/9310016MS-TPI-93-07CERN-TH-7028-93CERN-TH-7028-93HEP-LAT-9310016MS-TPI-93-07oai:cds.cern.ch:2564091994
spellingShingle Particle Physics - Lattice
Adi, E.
Hasenbusch, M.
Marcu, M.
Pazy, E.
Pinn, K.
Solomon, S.
Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title_full Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title_fullStr Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title_full_unstemmed Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title_short Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
title_sort monte carlo simulation of 2-d quantum gravity as open dynamically triangulate random surfaces
topic Particle Physics - Lattice
url https://dx.doi.org/10.1016/0370-2693(94)90649-1
http://cds.cern.ch/record/256409
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