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Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fie...
Autores principales: | , , , , , |
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Lenguaje: | eng |
Publicado: |
1994
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.1016/0370-2693(94)90649-1 http://cds.cern.ch/record/256409 |
_version_ | 1780885802018930688 |
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author | Adi, E. Hasenbusch, M. Marcu, M. Pazy, E. Pinn, K. Solomon, S. |
author_facet | Adi, E. Hasenbusch, M. Marcu, M. Pazy, E. Pinn, K. Solomon, S. |
author_sort | Adi, E. |
collection | CERN |
description | We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations. |
id | cern-256409 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 1994 |
record_format | invenio |
spelling | cern-2564092023-03-14T19:27:15Zdoi:10.1016/0370-2693(94)90649-1http://cds.cern.ch/record/256409engAdi, E.Hasenbusch, M.Marcu, M.Pazy, E.Pinn, K.Solomon, S.Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfacesParticle Physics - LatticeWe describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.We describe a Monte Carlo procedure for the simulation of dynamically triangulate random surfaces with a boundary (topology of a disk). The algorithm keeps the total number of triangles fixed, while the length of the boundary is allowed to fluctuate. The algorithm works in the presence of matter fields. We here present results for the pure gravity case. The algorithm reproduces the theoretical expectations.hep-lat/9310016MS-TPI-93-07CERN-TH-7028-93CERN-TH-7028-93HEP-LAT-9310016MS-TPI-93-07oai:cds.cern.ch:2564091994 |
spellingShingle | Particle Physics - Lattice Adi, E. Hasenbusch, M. Marcu, M. Pazy, E. Pinn, K. Solomon, S. Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title | Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title_full | Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title_fullStr | Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title_full_unstemmed | Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title_short | Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces |
title_sort | monte carlo simulation of 2-d quantum gravity as open dynamically triangulate random surfaces |
topic | Particle Physics - Lattice |
url | https://dx.doi.org/10.1016/0370-2693(94)90649-1 http://cds.cern.ch/record/256409 |
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