Cargando…
Simulations of dynamically triangulated gravity: an algorithm for arbitrary dimension
Recent models for discrete euclidean quantum gravity incorporate a sum over simplicial triangulations. We describe an algorithm for simulating such models in general dimensions. As illustration we show results from simulations in four dimensions
Autor principal: | Catterall, Simon M |
---|---|
Lenguaje: | eng |
Publicado: |
1994
|
Materias: | |
Acceso en línea: | https://dx.doi.org/10.1016/0010-4655(94)00117-K http://cds.cern.ch/record/264121 |
Ejemplares similares
-
Monte Carlo simulation of 2-D quantum gravity as open dynamically triangulate random surfaces
por: Adi, E., et al.
Publicado: (1994) -
Entropy and the approach to the thermodynamic limit in three-dimensional simplicial gravity
por: Catterall, S., et al.
Publicado: (1994) -
Euclidean Dynamical Triangulation revisited: is the phase transition really first order?
por: Rindlisbacher, Tobias, et al.
Publicado: (2013) -
Euclidean Dynamical Triangulation revisited: is the phase transition really 1st order? (extended version)
por: Rindlisbacher, Tobias, et al.
Publicado: (2015) -
A new simulation algorithm for lattice QCD with dynamical quarks
por: Bunk, B., et al.
Publicado: (1994)