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Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
Autor principal: | |
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Lenguaje: | eng |
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Autodesk
2009
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Acceso en línea: | http://cds.cern.ch/record/2641701 |
_version_ | 1780960228489035776 |
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author | Autodesk |
author_facet | Autodesk |
author_sort | Autodesk |
collection | CERN |
id | cern-2641701 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2009 |
publisher | Autodesk |
record_format | invenio |
spelling | cern-26417012021-04-21T18:41:41Zhttp://cds.cern.ch/record/2641701engAutodeskAutodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular gamesComputing and ComputersAutodeskoai:cds.cern.ch:26417012009 |
spellingShingle | Computing and Computers Autodesk Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title | Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title_full | Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title_fullStr | Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title_full_unstemmed | Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title_short | Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
title_sort | autodesk 3ds max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2641701 |
work_keys_str_mv | AT autodesk autodesk3dsmax2010foundationforgamesahandsonintroductiontothesametoolsandtechniquesprofessionalgameartistsuselearntocreatevisuallyrichcharactersenvironmentsandpropsfortodaysmostpopulargames |