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Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games

Detalles Bibliográficos
Autor principal: Autodesk
Lenguaje:eng
Publicado: Autodesk 2009
Materias:
Acceso en línea:http://cds.cern.ch/record/2641701
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author Autodesk
author_facet Autodesk
author_sort Autodesk
collection CERN
id cern-2641701
institution Organización Europea para la Investigación Nuclear
language eng
publishDate 2009
publisher Autodesk
record_format invenio
spelling cern-26417012021-04-21T18:41:41Zhttp://cds.cern.ch/record/2641701engAutodeskAutodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular gamesComputing and ComputersAutodeskoai:cds.cern.ch:26417012009
spellingShingle Computing and Computers
Autodesk
Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title_full Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title_fullStr Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title_full_unstemmed Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title_short Autodesk 3ds Max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
title_sort autodesk 3ds max 2010: foundation for games : a hands-on introduction to the same tools and techniques professional game artists use, learn to create visually rich characters, environments and props for today's most popular games
topic Computing and Computers
url http://cds.cern.ch/record/2641701
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