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OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
Autor principal: | |
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Lenguaje: | eng |
Publicado: |
Packt Publishing
2018
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Acceso en línea: | http://cds.cern.ch/record/2647540 |
_version_ | 1780960601038651392 |
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author | Wolff, David |
author_facet | Wolff, David |
author_sort | Wolff, David |
collection | CERN |
id | cern-2647540 |
institution | Organización Europea para la Investigación Nuclear |
language | eng |
publishDate | 2018 |
publisher | Packt Publishing |
record_format | invenio |
spelling | cern-26475402021-04-21T18:40:13Zhttp://cds.cern.ch/record/2647540engWolff, DavidOpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17Computing and ComputersPackt Publishingoai:cds.cern.ch:26475402018 |
spellingShingle | Computing and Computers Wolff, David OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title | OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title_full | OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title_fullStr | OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title_full_unstemmed | OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title_short | OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17 |
title_sort | opengl 4 shading language cookbook: build high-quality, real-time 3d graphics with opengl 4.6, glsl 4.6 and c++17 |
topic | Computing and Computers |
url | http://cds.cern.ch/record/2647540 |
work_keys_str_mv | AT wolffdavid opengl4shadinglanguagecookbookbuildhighqualityrealtime3dgraphicswithopengl46glsl46andc17 |