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OpenGL 4 shading language cookbook: build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17
Autor principal: | Wolff, David |
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Lenguaje: | eng |
Publicado: |
Packt Publishing
2018
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Materias: | |
Acceso en línea: | http://cds.cern.ch/record/2647540 |
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