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Nano-Games for Cultural Venues: the HEAL game

Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an i...

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Detalles Bibliográficos
Autores principales: Rompa, Jenny, Lepouras, Georgios, Antoniou, Angeliki, Pequenão, Joao
Lenguaje:eng
Publicado: 2020
Materias:
Acceso en línea:https://dx.doi.org/10.17083/ijsg.v7i2.344
http://cds.cern.ch/record/2799805