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Nano-Games for Cultural Venues: the HEAL game
Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an i...
Autores principales: | , , , |
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Lenguaje: | eng |
Publicado: |
2020
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Materias: | |
Acceso en línea: | https://dx.doi.org/10.17083/ijsg.v7i2.344 http://cds.cern.ch/record/2799805 |