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Gamification in Science: A Study of Requirements in the Context of Reproducible Research

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification t...

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Detalles Bibliográficos
Autores principales: Feger, Sebastian S, Dallmeier-Tiessen, Sünje, Wozniak, Pawel W, Schmidt, Albrecht
Lenguaje:eng
Publicado: 2019
Materias:
Acceso en línea:https://dx.doi.org/10.1145/3290605.3300690
http://cds.cern.ch/record/2688997