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Gamification in Science: A Study of Requirements in the Context of Reproducible Research

The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification t...

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Detalles Bibliográficos
Autores principales: Feger, Sebastian S, Dallmeier-Tiessen, Sünje, Wozniak, Pawel W, Schmidt, Albrecht
Lenguaje:eng
Publicado: 2019
Materias:
Acceso en línea:https://dx.doi.org/10.1145/3290605.3300690
http://cds.cern.ch/record/2688997
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author Feger, Sebastian S
Dallmeier-Tiessen, Sünje
Wozniak, Pawel W
Schmidt, Albrecht
author_facet Feger, Sebastian S
Dallmeier-Tiessen, Sünje
Wozniak, Pawel W
Schmidt, Albrecht
author_sort Feger, Sebastian S
collection CERN
description The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification to support reproducible practices in High Energy Physics. To understand how gamification can be effective in research tools, we participated in a workshop and performed interviews with data analysts. We then designed two interactive prototypes of a research preservation service that use contrasting gamification strategies. The evaluation of the prototypes showed that gamification needs to address core scientific challenges, in particular the fair reflection of quality and individual contribution. Through thematic analysis, we identified four themes which describe perceptions and requirements of gamification in research: Contribution, Metrics, Applications and Scientific practice. Based on these, we discuss design implications for gamification in science.
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language eng
publishDate 2019
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spelling oai-inspirehep.net-17462032023-02-03T13:23:33Zdoi:10.1145/3290605.3300690http://cds.cern.ch/record/2688997engFeger, Sebastian SDallmeier-Tiessen, SünjeWozniak, Pawel WSchmidt, AlbrechtGamification in Science: A Study of Requirements in the Context of Reproducible ResearchComputing and ComputersThe need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification to support reproducible practices in High Energy Physics. To understand how gamification can be effective in research tools, we participated in a workshop and performed interviews with data analysts. We then designed two interactive prototypes of a research preservation service that use contrasting gamification strategies. The evaluation of the prototypes showed that gamification needs to address core scientific challenges, in particular the fair reflection of quality and individual contribution. Through thematic analysis, we identified four themes which describe perceptions and requirements of gamification in research: Contribution, Metrics, Applications and Scientific practice. Based on these, we discuss design implications for gamification in science.oai:inspirehep.net:17462032019
spellingShingle Computing and Computers
Feger, Sebastian S
Dallmeier-Tiessen, Sünje
Wozniak, Pawel W
Schmidt, Albrecht
Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title_full Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title_fullStr Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title_full_unstemmed Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title_short Gamification in Science: A Study of Requirements in the Context of Reproducible Research
title_sort gamification in science: a study of requirements in the context of reproducible research
topic Computing and Computers
url https://dx.doi.org/10.1145/3290605.3300690
http://cds.cern.ch/record/2688997
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AT dallmeiertiessensunje gamificationinscienceastudyofrequirementsinthecontextofreproducibleresearch
AT wozniakpawelw gamificationinscienceastudyofrequirementsinthecontextofreproducibleresearch
AT schmidtalbrecht gamificationinscienceastudyofrequirementsinthecontextofreproducibleresearch