Cargando…
Gamification in Science: A Study of Requirements in the Context of Reproducible Research
The need for data preservation and reproducible research is widely recognized in the scientific community. Yet, researchers often struggle to find the motivation to contribute to data repositories and to use tools that foster reproducibility. In this paper, we explore possible uses of gamification t...
Autores principales: | Feger, Sebastian S, Dallmeier-Tiessen, Sünje, Wozniak, Pawel W, Schmidt, Albrecht |
---|---|
Lenguaje: | eng |
Publicado: |
2019
|
Materias: | |
Acceso en línea: | https://dx.doi.org/10.1145/3290605.3300690 http://cds.cern.ch/record/2688997 |
Ejemplares similares
-
The Role of HCI in Reproducible Science
por: Feger, Sebastian S, et al.
Publicado: (2019) -
Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics
por: Feger, Sebastian S., et al.
Publicado: (2019) -
More Than Preservation: A Researcher-Centered Approach to Reproducibility in Data Science
por: Feger, Sebastian Stefan, et al.
Publicado: (2019) -
Gamification: using game elements in serious contexts
por: Stieglitz, Stefan, et al.
Publicado: (2016) -
CERN Services for Long Term Data Preservation
por: Shiers, Jamie, et al.
Publicado: (2016)