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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations

Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the re...

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Detalles Bibliográficos
Autores principales: Ricci, Valerio, De Berardis, Domenico, Maina, Giuseppe, Martinotti, Giovanni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/
https://www.ncbi.nlm.nih.gov/pubmed/36900931
http://dx.doi.org/10.3390/ijerph20053920