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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the re...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/ https://www.ncbi.nlm.nih.gov/pubmed/36900931 http://dx.doi.org/10.3390/ijerph20053920 |
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author | Ricci, Valerio De Berardis, Domenico Maina, Giuseppe Martinotti, Giovanni |
author_facet | Ricci, Valerio De Berardis, Domenico Maina, Giuseppe Martinotti, Giovanni |
author_sort | Ricci, Valerio |
collection | PubMed |
description | Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce. Some characteristics of patients with psychosis, particularly those with a first-episode psychosis (FEP), may suggest that these individuals would be particularly liable to develop IGD. Case presentation: We report two cases of young patients with to Internet gaming disorder, experiencing early onset psychosis treated with antipsychotic therapy. Conclusion: Although it is difficult to show the specific mechanisms underlying the psychopathological alterations in IGD, it is clear that excessive exposure to video games could be a risk factor for precipitating psychosis especially in a vulnerable age group such as adolescence. Clinicians should be aware of the possibility of a higher risk of psychotic onset associated specifically with gaming disorders in very young people. |
format | Online Article Text |
id | pubmed-10001817 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-100018172023-03-11 Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations Ricci, Valerio De Berardis, Domenico Maina, Giuseppe Martinotti, Giovanni Int J Environ Res Public Health Case Report Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce. Some characteristics of patients with psychosis, particularly those with a first-episode psychosis (FEP), may suggest that these individuals would be particularly liable to develop IGD. Case presentation: We report two cases of young patients with to Internet gaming disorder, experiencing early onset psychosis treated with antipsychotic therapy. Conclusion: Although it is difficult to show the specific mechanisms underlying the psychopathological alterations in IGD, it is clear that excessive exposure to video games could be a risk factor for precipitating psychosis especially in a vulnerable age group such as adolescence. Clinicians should be aware of the possibility of a higher risk of psychotic onset associated specifically with gaming disorders in very young people. MDPI 2023-02-22 /pmc/articles/PMC10001817/ /pubmed/36900931 http://dx.doi.org/10.3390/ijerph20053920 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Case Report Ricci, Valerio De Berardis, Domenico Maina, Giuseppe Martinotti, Giovanni Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title | Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title_full | Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title_fullStr | Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title_full_unstemmed | Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title_short | Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations |
title_sort | internet gaming disorders and early onset psychosis in young people: a case study and clinical observations |
topic | Case Report |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/ https://www.ncbi.nlm.nih.gov/pubmed/36900931 http://dx.doi.org/10.3390/ijerph20053920 |
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