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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations

Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the re...

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Autores principales: Ricci, Valerio, De Berardis, Domenico, Maina, Giuseppe, Martinotti, Giovanni
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/
https://www.ncbi.nlm.nih.gov/pubmed/36900931
http://dx.doi.org/10.3390/ijerph20053920
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author Ricci, Valerio
De Berardis, Domenico
Maina, Giuseppe
Martinotti, Giovanni
author_facet Ricci, Valerio
De Berardis, Domenico
Maina, Giuseppe
Martinotti, Giovanni
author_sort Ricci, Valerio
collection PubMed
description Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce. Some characteristics of patients with psychosis, particularly those with a first-episode psychosis (FEP), may suggest that these individuals would be particularly liable to develop IGD. Case presentation: We report two cases of young patients with to Internet gaming disorder, experiencing early onset psychosis treated with antipsychotic therapy. Conclusion: Although it is difficult to show the specific mechanisms underlying the psychopathological alterations in IGD, it is clear that excessive exposure to video games could be a risk factor for precipitating psychosis especially in a vulnerable age group such as adolescence. Clinicians should be aware of the possibility of a higher risk of psychotic onset associated specifically with gaming disorders in very young people.
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spelling pubmed-100018172023-03-11 Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations Ricci, Valerio De Berardis, Domenico Maina, Giuseppe Martinotti, Giovanni Int J Environ Res Public Health Case Report Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the recent COVID-19 pandemic period, school closures and stay-at-home measures have also further increased the opportunities for prolonged and intensified playing of video games. Little is known about the relationship between IGD and psychosis, and the literature is still scarce. Some characteristics of patients with psychosis, particularly those with a first-episode psychosis (FEP), may suggest that these individuals would be particularly liable to develop IGD. Case presentation: We report two cases of young patients with to Internet gaming disorder, experiencing early onset psychosis treated with antipsychotic therapy. Conclusion: Although it is difficult to show the specific mechanisms underlying the psychopathological alterations in IGD, it is clear that excessive exposure to video games could be a risk factor for precipitating psychosis especially in a vulnerable age group such as adolescence. Clinicians should be aware of the possibility of a higher risk of psychotic onset associated specifically with gaming disorders in very young people. MDPI 2023-02-22 /pmc/articles/PMC10001817/ /pubmed/36900931 http://dx.doi.org/10.3390/ijerph20053920 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Case Report
Ricci, Valerio
De Berardis, Domenico
Maina, Giuseppe
Martinotti, Giovanni
Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title_full Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title_fullStr Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title_full_unstemmed Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title_short Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
title_sort internet gaming disorders and early onset psychosis in young people: a case study and clinical observations
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/
https://www.ncbi.nlm.nih.gov/pubmed/36900931
http://dx.doi.org/10.3390/ijerph20053920
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