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Internet Gaming Disorders and Early Onset Psychosis in Young People: A Case Study and Clinical Observations
Background: Over the last ten years, the video game industry has grown exponentially, involving about 2.5 billion young adults in the world. The estimated global prevalence of gaming addiction has been reported to be 3.5% ranging from 0.21% to 57.5% in the general population. Moreover, during the re...
Autores principales: | Ricci, Valerio, De Berardis, Domenico, Maina, Giuseppe, Martinotti, Giovanni |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10001817/ https://www.ncbi.nlm.nih.gov/pubmed/36900931 http://dx.doi.org/10.3390/ijerph20053920 |
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